Irrlicht 3D Engine
IGUIMeshViewer.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
00006 #define __I_GUI_MESH_VIEWER_H_INCLUDED__
00007 
00008 #include "IGUIElement.h"
00009 
00010 namespace irr
00011 {
00012 
00013 namespace video
00014 {
00015     class SMaterial;
00016 } // end namespace video
00017 
00018 namespace scene
00019 {
00020     class IAnimatedMesh;
00021 } // end namespace scene
00022 
00023 namespace gui
00024 {
00025 
00027     class IGUIMeshViewer : public IGUIElement
00028     {
00029     public:
00030 
00032         IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
00033             : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
00034 
00036         virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
00037 
00039         virtual scene::IAnimatedMesh* getMesh() const = 0;
00040 
00042         virtual void setMaterial(const video::SMaterial& material) = 0;
00043 
00045         virtual const video::SMaterial& getMaterial() const = 0;
00046     };
00047 
00048 
00049 } // end namespace gui
00050 } // end namespace irr
00051 
00052 #endif
00053