Irrlicht 3D Engine
IShadowVolumeSceneNode.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
00006 #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
00007 
00008 #include "ISceneNode.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014     class IMesh;
00015 
00017     class IShadowVolumeSceneNode : public ISceneNode
00018     {
00019     public:
00020 
00022         IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
00023             : ISceneNode(parent, mgr, id) {}
00024 
00026 
00028         virtual void setShadowMesh(const IMesh* mesh) = 0;
00029 
00031         virtual void updateShadowVolumes() = 0;
00032     };
00033 
00034 } // end namespace scene
00035 } // end namespace irr
00036 
00037 #endif
00038