Irrlicht 3D Engine
irr::scene::IShadowVolumeSceneNode Class Reference

Scene node for rendering a shadow volume into a stencil buffer. More...

#include <IShadowVolumeSceneNode.h>

+ Inheritance diagram for irr::scene::IShadowVolumeSceneNode:

List of all members.

Public Member Functions


Detailed Description

Scene node for rendering a shadow volume into a stencil buffer.

Definition at line 17 of file IShadowVolumeSceneNode.h.


Constructor & Destructor Documentation

irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode ( ISceneNode parent,
ISceneManager mgr,
s32  id 
) [inline]

constructor

Definition at line 22 of file IShadowVolumeSceneNode.h.


Member Function Documentation

virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh ( const IMesh mesh) [pure virtual]

Sets the mesh from which the shadow volume should be generated.

To optimize shadow rendering, use a simpler mesh for shadows.

virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes ( ) [pure virtual]

Updates the shadow volumes for current light positions.


The documentation for this class was generated from the following file: