Callback interface for catching events of ended animations. More...
#include <IAnimatedMeshSceneNode.h>
Callback interface for catching events of ended animations.
Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
Definition at line 39 of file IAnimatedMeshSceneNode.h.
virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd | ( | IAnimatedMeshSceneNode * | node | ) | [pure virtual] |
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.
node,: | Node of which the animation has ended. |