A particle affector which rotates the particle system. More...
#include <IParticleRotationAffector.h>
A particle affector which rotates the particle system.
Definition at line 16 of file IParticleRotationAffector.h.
virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint | ( | ) | const [pure virtual] |
Get the point that particles are attracted to.
virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed | ( | ) | const [pure virtual] |
Get the speed in degrees per second in all 3 dimensions.
virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Implements irr::scene::IParticleAffector.
Definition at line 33 of file IParticleRotationAffector.h.
References irr::scene::EPAT_ROTATE.
virtual void irr::scene::IParticleRotationAffector::setPivotPoint | ( | const core::vector3df & | point | ) | [pure virtual] |
Set the point that particles will rotate around.
virtual void irr::scene::IParticleRotationAffector::setSpeed | ( | const core::vector3df & | speed | ) | [pure virtual] |
Set the speed in degrees per second in all 3 dimensions.