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00002
00003
00004
00005 #ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__
00006 #define __I_PARTICLE_AFFECTOR_H_INCLUDED__
00007
00008 #include "IAttributeExchangingObject.h"
00009 #include "SParticle.h"
00010
00011 namespace irr
00012 {
00013 namespace scene
00014 {
00015
00017 enum E_PARTICLE_AFFECTOR_TYPE
00018 {
00019 EPAT_NONE = 0,
00020 EPAT_ATTRACT,
00021 EPAT_FADE_OUT,
00022 EPAT_GRAVITY,
00023 EPAT_ROTATE,
00024 EPAT_SCALE,
00025 EPAT_COUNT
00026 };
00027
00029 const c8* const ParticleAffectorTypeNames[] =
00030 {
00031 "None",
00032 "Attract",
00033 "FadeOut",
00034 "Gravity",
00035 "Rotate",
00036 "Scale",
00037 0
00038 };
00039
00041 class IParticleAffector : public virtual io::IAttributeExchangingObject
00042 {
00043 public:
00044
00046 IParticleAffector() : Enabled(true) {}
00047
00049
00052 virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;
00053
00055 virtual void setEnabled(bool enabled) { Enabled = enabled; }
00056
00058 virtual bool getEnabled() const { return Enabled; }
00059
00061 virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0;
00062
00063 protected:
00064 bool Enabled;
00065 };
00066
00067 }
00068 }
00069
00070
00071 #endif
00072