#include "IAnimatedMesh.h"
#include "IQ3Shader.h"
#include "quaternion.h"
#include "irrpack.h"
#include "irrunpack.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
Enumerations
- enum irr::scene::EMD3_ANIMATION_TYPE {
irr::scene::EMD3_BOTH_DEATH_1 = 0,
irr::scene::EMD3_BOTH_DEAD_1,
irr::scene::EMD3_BOTH_DEATH_2,
irr::scene::EMD3_BOTH_DEAD_2,
irr::scene::EMD3_BOTH_DEATH_3,
irr::scene::EMD3_BOTH_DEAD_3,
irr::scene::EMD3_TORSO_GESTURE,
irr::scene::EMD3_TORSO_ATTACK_1,
irr::scene::EMD3_TORSO_ATTACK_2,
irr::scene::EMD3_TORSO_DROP,
irr::scene::EMD3_TORSO_RAISE,
irr::scene::EMD3_TORSO_STAND_1,
irr::scene::EMD3_TORSO_STAND_2,
irr::scene::EMD3_LEGS_WALK_CROUCH,
irr::scene::EMD3_LEGS_WALK,
irr::scene::EMD3_LEGS_RUN,
irr::scene::EMD3_LEGS_BACK,
irr::scene::EMD3_LEGS_SWIM,
irr::scene::EMD3_LEGS_JUMP_1,
irr::scene::EMD3_LEGS_LAND_1,
irr::scene::EMD3_LEGS_JUMP_2,
irr::scene::EMD3_LEGS_LAND_2,
irr::scene::EMD3_LEGS_IDLE,
irr::scene::EMD3_LEGS_IDLE_CROUCH,
irr::scene::EMD3_LEGS_TURN,
irr::scene::EMD3_ANIMATION_COUNT
}
- Animation list. More...
- enum irr::scene::eMD3Models {
irr::scene::EMD3_HEAD = 0,
irr::scene::EMD3_UPPER,
irr::scene::EMD3_LOWER,
irr::scene::EMD3_WEAPON,
irr::scene::EMD3_NUMMODELS
}
Variables