Interface for using some special functions of MD3 meshes. More...
#include <IAnimatedMeshMD3.h>
Interface for using some special functions of MD3 meshes.
Definition at line 286 of file IAnimatedMeshMD3.h.
virtual SMD3Mesh* irr::scene::IAnimatedMeshMD3::getOriginalMesh | ( | ) | [pure virtual] |
get the original md3 mesh.
virtual SMD3QuaternionTagList* irr::scene::IAnimatedMeshMD3::getTagList | ( | s32 | frame, |
s32 | detailLevel, | ||
s32 | startFrameLoop, | ||
s32 | endFrameLoop | ||
) | [pure virtual] |
get the tag list of the mesh.
virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift | ( | u32 | shift, |
u32 | loopMode | ||
) | [pure virtual] |
tune how many frames you want to render inbetween.