Helper class for creating geometry on the fly.
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#include <IGeometryCreator.h>
List of all members.
Public Member Functions
- virtual IMesh * createArrowMesh (const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0
- Create an arrow mesh, composed of a cylinder and a cone.
- virtual IMesh * createConeMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop=video::SColor(0xffffffff), const video::SColor &colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0
- Create a cone mesh.
- virtual IMesh * createCubeMesh (const core::vector3df &size=core::vector3df(5.f, 5.f, 5.f)) const =0
- Creates a simple cube mesh.
- virtual IMesh * createCylinderMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0
- Create a cylinder mesh.
- virtual IMesh * createHillPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0
- Create a pseudo-random mesh representing a hilly terrain.
- IMesh * createPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount=core::dimension2du(1, 1), video::SMaterial *material=0, const core::dimension2df &textureRepeatCount=core::dimension2df(1.f, 1.f)) const
- Create a simple rectangular textured plane mesh.
- virtual IMesh * createSphereMesh (f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0
- Create a sphere mesh.
- virtual IMesh * createTerrainMesh (video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d< u32 > &defaultVertexBlockSize, bool debugBorders=false) const =0
- Create a terrain mesh from an image representing a heightfield.
- virtual IMesh * createVolumeLightMesh (const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0
- Create a volume light mesh.
Detailed Description
Helper class for creating geometry on the fly.
You can get an instance of this class through ISceneManager::getGeometryCreator()
Definition at line 25 of file IGeometryCreator.h.
Member Function Documentation
virtual IMesh* irr::scene::IGeometryCreator::createArrowMesh |
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const u32 |
tesselationCylinder = 4 , |
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const u32 |
tesselationCone = 8 , |
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const f32 |
height = 1.f , |
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const f32 |
cylinderHeight = 0.6f , |
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const f32 |
widthCylinder = 0.05f , |
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const f32 |
widthCone = 0.3f , |
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const video::SColor |
colorCylinder = 0xFFFFFFFF , |
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const video::SColor |
colorCone = 0xFFFFFFFF |
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| const [pure virtual] |
Create an arrow mesh, composed of a cylinder and a cone.
- Parameters:
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tesselationCylinder | Number of quads composing the cylinder. |
tesselationCone | Number of triangles composing the cone's roof. |
height | Total height of the arrow |
cylinderHeight | Total height of the cylinder, should be lesser than total height |
widthCylinder | Diameter of the cylinder |
widthCone | Diameter of the cone's base, should be not smaller than the cylinder's diameter |
colorCylinder | color of the cylinder |
colorCone | color of the cone |
- Returns:
- Generated mesh.
Create a cone mesh.
- Parameters:
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radius | Radius of the cone. |
length | Length of the cone. |
tesselation | Number of quads around the circumference of the cone. |
colorTop | The color of the top of the cone. |
colorBottom | The color of the bottom of the cone. |
oblique | (to be documented) |
- Returns:
- Generated mesh.
Creates a simple cube mesh.
- Parameters:
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size | Dimensions of the cube. |
- Returns:
- Generated mesh.
virtual IMesh* irr::scene::IGeometryCreator::createCylinderMesh |
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f32 |
radius, |
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f32 |
length, |
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u32 |
tesselation, |
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const video::SColor & |
color = video::SColor(0xffffffff) , |
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bool |
closeTop = true , |
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f32 |
oblique = 0.f |
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| const [pure virtual] |
Create a cylinder mesh.
- Parameters:
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radius | Radius of the cylinder. |
length | Length of the cylinder. |
tesselation | Number of quads around the circumference of the cylinder. |
color | The color of the cylinder. |
closeTop | If true, close the ends of the cylinder, otherwise leave them open. |
oblique | (to be documented) |
- Returns:
- Generated mesh.
Create a pseudo-random mesh representing a hilly terrain.
- Parameters:
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tileSize | The size of each tile. |
tileCount | The number of tiles in each dimension. |
material | The material to apply to the mesh. |
hillHeight | The maximum height of the hills. |
countHills | The number of hills along each dimension. |
textureRepeatCount | The number of times to repeat the material texture along each dimension. |
- Returns:
- Generated mesh.
Referenced by createPlaneMesh().
Create a simple rectangular textured plane mesh.
- Parameters:
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tileSize | The size of each tile. |
tileCount | The number of tiles in each dimension. |
material | The material to apply to the mesh. |
textureRepeatCount | The number of times to repeat the material texture along each dimension. |
- Returns:
- Generated mesh.
Definition at line 61 of file IGeometryCreator.h.
References createHillPlaneMesh().
virtual IMesh* irr::scene::IGeometryCreator::createSphereMesh |
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f32 |
radius = 5.f , |
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u32 |
polyCountX = 16 , |
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u32 |
polyCountY = 16 |
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Create a sphere mesh.
- Parameters:
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radius | Radius of the sphere |
polyCountX | Number of quads used for the horizontal tiling |
polyCountY | Number of quads used for the vertical tiling |
- Returns:
- Generated mesh.
Create a terrain mesh from an image representing a heightfield.
- Parameters:
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texture | The texture to apply to the terrain. |
heightmap | An image that will be interpreted as a heightmap. The brightness (average color) of each pixel is interpreted as a height, with a 255 brightness pixel producing the maximum height. |
stretchSize | The size that each pixel will produce, i.e. a 512x512 heightmap and a stretchSize of (10.f, 20.f) will produce a mesh of size 5120.f x 10240.f |
maxHeight | The maximum height of the terrain. |
driver | The current video driver. |
defaultVertexBlockSize | (to be documented) |
debugBorders | (to be documented) |
- Returns:
- Generated mesh.
Create a volume light mesh.
- Parameters:
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subdivideU | Horizontal patch count. |
subdivideV | Vertical patch count. |
footColor | Color at the bottom of the light. |
tailColor | Color at the mid of the light. |
lpDistance | Virtual distance of the light point for normals. |
lightDim | Dimensions of the light. |
- Returns:
- Generated mesh.
The documentation for this class was generated from the following file: