Irrlicht 3D Engine
IGeometryCreator.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__
00006 #define __I_GEOMETRY_CREATOR_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "IMesh.h"
00010 #include "IImage.h"
00011 
00012 namespace irr
00013 {
00014 namespace video
00015 {
00016     class IVideoDriver;
00017     class SMaterial;
00018 }
00019 
00020 namespace scene
00021 {
00022 
00024 
00025 class IGeometryCreator : public IReferenceCounted
00026 {
00027 public:
00028 
00030 
00034     virtual IMesh* createCubeMesh(const core::vector3df& size=core::vector3df(5.f,5.f,5.f)) const =0;
00035 
00037 
00046     virtual IMesh* createHillPlaneMesh(
00047             const core::dimension2d<f32>& tileSize,
00048             const core::dimension2d<u32>& tileCount,
00049             video::SMaterial* material, f32 hillHeight,
00050             const core::dimension2d<f32>& countHills,
00051             const core::dimension2d<f32>& textureRepeatCount) const =0;
00052 
00054 
00061     IMesh* createPlaneMesh(
00062             const core::dimension2d<f32>& tileSize,
00063             const core::dimension2d<u32>& tileCount=core::dimension2du(1,1),
00064             video::SMaterial* material=0,
00065             const core::dimension2df& textureRepeatCount=core::dimension2df(1.f,1.f)) const
00066     {
00067         return createHillPlaneMesh(tileSize, tileCount, material, 0.f, core::dimension2df(), textureRepeatCount);
00068     }
00069 
00071 
00086     virtual IMesh* createTerrainMesh(video::IImage* texture,
00087             video::IImage* heightmap,
00088             const core::dimension2d<f32>& stretchSize,
00089             f32 maxHeight, video::IVideoDriver* driver,
00090             const core::dimension2d<u32>& defaultVertexBlockSize,
00091             bool debugBorders=false) const =0;
00092 
00094 
00107     virtual IMesh* createArrowMesh(const u32 tesselationCylinder = 4,
00108             const u32 tesselationCone = 8, const f32 height = 1.f,
00109             const f32 cylinderHeight = 0.6f, const f32 widthCylinder = 0.05f,
00110             const f32 widthCone = 0.3f, const video::SColor colorCylinder = 0xFFFFFFFF,
00111             const video::SColor colorCone = 0xFFFFFFFF) const =0;
00112 
00113 
00115 
00121     virtual IMesh* createSphereMesh(f32 radius = 5.f,
00122             u32 polyCountX = 16, u32 polyCountY = 16) const =0;
00123 
00125 
00134     virtual IMesh* createCylinderMesh(f32 radius, f32 length,
00135             u32 tesselation,
00136             const video::SColor& color=video::SColor(0xffffffff),
00137             bool closeTop=true, f32 oblique=0.f) const =0;
00138 
00140 
00149     virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
00150             const video::SColor& colorTop=video::SColor(0xffffffff),
00151             const video::SColor& colorBottom=video::SColor(0xffffffff),
00152             f32 oblique=0.f) const =0;
00153 
00155 
00164     virtual IMesh* createVolumeLightMesh(
00165             const u32 subdivideU=32, const u32 subdivideV=32,
00166             const video::SColor footColor = 0xffffffff,
00167             const video::SColor tailColor = 0xffffffff,
00168             const f32 lpDistance = 8.f,
00169             const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const =0;
00170 };
00171 
00172 
00173 } // end namespace scene
00174 } // end namespace irr
00175 
00176 #endif // __I_GEOMETRY_CREATOR_H_INCLUDED__
00177