#include <IVolumeLightSceneNode.h>
Definition at line 18 of file IVolumeLightSceneNode.h.
irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode | ( | ISceneNode * | parent, |
ISceneManager * | mgr, | ||
s32 | id, | ||
const core::vector3df & | position, | ||
const core::vector3df & | rotation, | ||
const core::vector3df & | scale | ||
) | [inline] |
constructor
Definition at line 23 of file IVolumeLightSceneNode.h.
virtual video::SColor irr::scene::IVolumeLightSceneNode::getFootColor | ( | ) | const [pure virtual] |
Returns the color of the base of the light.
virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideU | ( | ) | const [pure virtual] |
Returns the number of segments across the U axis.
virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideV | ( | ) | const [pure virtual] |
Returns the number of segments across the V axis.
virtual video::SColor irr::scene::IVolumeLightSceneNode::getTailColor | ( | ) | const [pure virtual] |
Returns the color of the tip of the light.
virtual ESCENE_NODE_TYPE irr::scene::IVolumeLightSceneNode::getType | ( | ) | const [inline, virtual] |
Returns type of the scene node.
Reimplemented from irr::scene::ISceneNode.
Definition at line 30 of file IVolumeLightSceneNode.h.
References irr::scene::ESNT_VOLUME_LIGHT.
virtual void irr::scene::IVolumeLightSceneNode::setFootColor | ( | const video::SColor | inColor | ) | [pure virtual] |
Sets the color of the base of the light.
virtual void irr::scene::IVolumeLightSceneNode::setSubDivideU | ( | const u32 | inU | ) | [pure virtual] |
Sets the number of segments across the U axis.
virtual void irr::scene::IVolumeLightSceneNode::setSubDivideV | ( | const u32 | inV | ) | [pure virtual] |
Sets the number of segments across the V axis.
virtual void irr::scene::IVolumeLightSceneNode::setTailColor | ( | const video::SColor | inColor | ) | [pure virtual] |
Sets the color of the tip of the light.