Irrlicht 3D Engine
irr::scene::IParticleAttractionAffector Class Reference

A particle affector which attracts or detracts particles. More...

#include <IParticleAttractionAffector.h>

+ Inheritance diagram for irr::scene::IParticleAttractionAffector:

List of all members.

Public Member Functions


Detailed Description

A particle affector which attracts or detracts particles.

Definition at line 16 of file IParticleAttractionAffector.h.


Member Function Documentation

virtual bool irr::scene::IParticleAttractionAffector::getAffectX ( ) const [pure virtual]

Get whether or not the particles X position are affected.

virtual bool irr::scene::IParticleAttractionAffector::getAffectY ( ) const [pure virtual]

Get whether or not the particles Y position are affected.

virtual bool irr::scene::IParticleAttractionAffector::getAffectZ ( ) const [pure virtual]

Get whether or not the particles Z position are affected.

virtual bool irr::scene::IParticleAttractionAffector::getAttract ( ) const [pure virtual]

Get whether or not the particles are attracting or detracting.

virtual const core::vector3df& irr::scene::IParticleAttractionAffector::getPoint ( ) const [pure virtual]

Get the point that particles are attracted to.

virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleAttractionAffector::getType ( ) const [inline, virtual]

Get emitter type.

Implements irr::scene::IParticleAffector.

Definition at line 51 of file IParticleAttractionAffector.h.

References irr::scene::EPAT_ATTRACT.

virtual void irr::scene::IParticleAttractionAffector::setAffectX ( bool  affect) [pure virtual]

Set whether or not this will affect particles in the X direction.

virtual void irr::scene::IParticleAttractionAffector::setAffectY ( bool  affect) [pure virtual]

Set whether or not this will affect particles in the Y direction.

virtual void irr::scene::IParticleAttractionAffector::setAffectZ ( bool  affect) [pure virtual]

Set whether or not this will affect particles in the Z direction.

virtual void irr::scene::IParticleAttractionAffector::setAttract ( bool  attract) [pure virtual]

Set whether or not the particles are attracting or detracting.

virtual void irr::scene::IParticleAttractionAffector::setPoint ( const core::vector3df point) [pure virtual]

Set the point that particles will attract to.


The documentation for this class was generated from the following file: