A particle emitter which emits particles from mesh vertices. More...
#include <IParticleAnimatedMeshSceneNodeEmitter.h>
A particle emitter which emits particles from mesh vertices.
Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.
virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode | ( | ) | const [pure virtual] |
Get mesh we're emitting particles from.
virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex | ( | ) | const [pure virtual] |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier | ( | ) | const [pure virtual] |
Get the amount that the normal is divided by for getting a particles direction.
virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Reimplemented from irr::scene::IParticleEmitter.
Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.
References irr::scene::EPET_ANIMATED_MESH.
virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection | ( | ) | const [pure virtual] |
Get whether to use vertex normal for direction, or direction specified.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode | ( | IAnimatedMeshSceneNode * | node | ) | [pure virtual] |
Set Mesh to emit particles from.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex | ( | bool | everyMeshVertex = true | ) | [pure virtual] |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier | ( | f32 | normalDirectionModifier | ) | [pure virtual] |
Set the amount that the normal is divided by for getting a particles direction.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection | ( | bool | useNormalDirection = true | ) | [pure virtual] |
Set whether to use vertex normal for direction, or direction specified.