00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 00006 #define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 00007 00008 #include "IParticleEmitter.h" 00009 #include "IAnimatedMeshSceneNode.h" 00010 00011 namespace irr 00012 { 00013 namespace scene 00014 { 00015 00017 class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter 00018 { 00019 public: 00020 00022 virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; 00023 00025 virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; 00026 00028 virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; 00029 00031 virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; 00032 00034 virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; 00035 00037 virtual bool isUsingNormalDirection() const = 0; 00038 00040 virtual f32 getNormalDirectionModifier() const = 0; 00041 00043 virtual bool getEveryMeshVertex() const = 0; 00044 00046 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } 00047 }; 00048 00049 } // end namespace scene 00050 } // end namespace irr 00051 00052 00053 #endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 00054