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Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::video
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
Enumerations
- enum irr::video::E_GEOMETRY_SHADER_TYPE { irr::video::EGST_GS_4_0 = 0,
irr::video::EGST_COUNT
}
- Enum for supported geometry shader types. More...
- enum irr::video::E_PIXEL_SHADER_TYPE {
irr::video::EPST_PS_1_1 = 0,
irr::video::EPST_PS_1_2,
irr::video::EPST_PS_1_3,
irr::video::EPST_PS_1_4,
irr::video::EPST_PS_2_0,
irr::video::EPST_PS_2_a,
irr::video::EPST_PS_2_b,
irr::video::EPST_PS_3_0,
irr::video::EPST_PS_4_0,
irr::video::EPST_PS_4_1,
irr::video::EPST_PS_5_0,
irr::video::EPST_COUNT
}
- Compile target enumeration for the addHighLevelShaderMaterial() method. More...
- enum irr::video::E_VERTEX_SHADER_TYPE {
irr::video::EVST_VS_1_1 = 0,
irr::video::EVST_VS_2_0,
irr::video::EVST_VS_2_a,
irr::video::EVST_VS_3_0,
irr::video::EVST_VS_4_0,
irr::video::EVST_VS_4_1,
irr::video::EVST_VS_5_0,
irr::video::EVST_COUNT
}
- Compile target enumeration for the addHighLevelShaderMaterial() method. More...
Variables