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Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
Enumerations
- enum irr::scene::E_PRIMITIVE_TYPE {
irr::scene::EPT_POINTS = 0,
irr::scene::EPT_LINE_STRIP,
irr::scene::EPT_LINE_LOOP,
irr::scene::EPT_LINES,
irr::scene::EPT_TRIANGLE_STRIP,
irr::scene::EPT_TRIANGLE_FAN,
irr::scene::EPT_TRIANGLES,
irr::scene::EPT_QUAD_STRIP,
irr::scene::EPT_QUADS,
irr::scene::EPT_POLYGON,
irr::scene::EPT_POINT_SPRITES
}
- Enumeration for all primitive types there are. More...