Callback interface for catching events of collisions. More...
#include <ISceneNodeAnimatorCollisionResponse.h>
Callback interface for catching events of collisions.
Implement this interface and use ISceneNodeAnimatorCollisionResponse::setCollisionCallback to be able to be notified if a collision has occurred.
Definition at line 22 of file ISceneNodeAnimatorCollisionResponse.h.
virtual bool irr::scene::ICollisionCallback::onCollision | ( | const ISceneNodeAnimatorCollisionResponse & | animator | ) | [pure virtual] |
Will be called when a collision occurrs.
See ISceneNodeAnimatorCollisionResponse::setCollisionCallback for more information.
animator,: | Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. |
true | if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. |
false | if the collision was not handled in the animator. The animator's target node will be moved to the collision position. |