Interface for using some special functions of MD2 meshes. More...
#include <IAnimatedMeshMD2.h>
Interface for using some special functions of MD2 meshes.
Definition at line 45 of file IAnimatedMeshMD2.h.
virtual s32 irr::scene::IAnimatedMeshMD2::getAnimationCount | ( | ) | const [pure virtual] |
Get amount of md2 animations in this file.
Get name of md2 animation.
nr,: | Zero based index of animation. |
virtual void irr::scene::IAnimatedMeshMD2::getFrameLoop | ( | EMD2_ANIMATION_TYPE | l, |
s32 & | outBegin, | ||
s32 & | outEnd, | ||
s32 & | outFPS | ||
) | const [pure virtual] |
Get frame loop data for a default MD2 animation type.
l | The EMD2_ANIMATION_TYPE to get the frames for. |
outBegin | The returned beginning frame for animation type specified. |
outEnd | The returned ending frame for the animation type specified. |
outFPS | The number of frames per second, this animation should be played at. |
virtual bool irr::scene::IAnimatedMeshMD2::getFrameLoop | ( | const c8 * | name, |
s32 & | outBegin, | ||
s32 & | outEnd, | ||
s32 & | outFPS | ||
) | const [pure virtual] |
Get frame loop data for a special MD2 animation type, identified by name.
name | Name of the animation. |
outBegin | The returned beginning frame for animation type specified. |
outEnd | The returned ending frame for the animation type specified. |
outFPS | The number of frames per second, this animation should be played at. |