A particle affector which applies gravity to particles. More...
#include <IParticleGravityAffector.h>
A particle affector which applies gravity to particles.
Definition at line 16 of file IParticleGravityAffector.h.
virtual const core::vector3df& irr::scene::IParticleGravityAffector::getGravity | ( | ) | const [pure virtual] |
Get the direction and force of gravity.
virtual f32 irr::scene::IParticleGravityAffector::getTimeForceLost | ( | ) | const [pure virtual] |
Get the time in milliseconds when the gravity force is totally lost.
virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleGravityAffector::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Implements irr::scene::IParticleAffector.
Definition at line 34 of file IParticleGravityAffector.h.
References irr::scene::EPAT_GRAVITY.
virtual void irr::scene::IParticleGravityAffector::setGravity | ( | const core::vector3df & | gravity | ) | [pure virtual] |
Set the direction and force of gravity in all 3 dimensions.
virtual void irr::scene::IParticleGravityAffector::setTimeForceLost | ( | f32 | timeForceLost | ) | [pure virtual] |
Set the time in milliseconds when the gravity force is totally lost.
At that point the particle does not move any more.