A particle affector which fades out the particles. More...
#include <IParticleFadeOutAffector.h>
A particle affector which fades out the particles.
Definition at line 16 of file IParticleFadeOutAffector.h.
virtual u32 irr::scene::IParticleFadeOutAffector::getFadeOutTime | ( | ) | const [pure virtual] |
Gets the time in milliseconds it takes for each particle to fade out.
virtual const video::SColor& irr::scene::IParticleFadeOutAffector::getTargetColor | ( | ) | const [pure virtual] |
Gets the targetColor, i.e. the color the particles will interpolate to over time.
virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleFadeOutAffector::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Implements irr::scene::IParticleAffector.
Definition at line 33 of file IParticleFadeOutAffector.h.
References irr::scene::EPAT_FADE_OUT.
virtual void irr::scene::IParticleFadeOutAffector::setFadeOutTime | ( | u32 | fadeOutTime | ) | [pure virtual] |
Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
virtual void irr::scene::IParticleFadeOutAffector::setTargetColor | ( | const video::SColor & | targetColor | ) | [pure virtual] |
Sets the targetColor, i.e. the color the particles will interpolate to over time.