structure used to set sprites as cursors. More...
#include <ICursorControl.h>
structure used to set sprites as cursors.
Definition at line 64 of file ICursorControl.h.
irr::gui::SCursorSprite::SCursorSprite | ( | ) | [inline] |
Definition at line 66 of file ICursorControl.h.
irr::gui::SCursorSprite::SCursorSprite | ( | gui::IGUISpriteBank * | spriteBank, |
s32 | spriteId, | ||
const core::position2d< s32 > & | hotspot = (core::position2d<s32>(0,0)) |
||
) | [inline] |
Definition at line 71 of file ICursorControl.h.
core::position2d<s32> irr::gui::SCursorSprite::HotSpot |
Definition at line 78 of file ICursorControl.h.
Definition at line 76 of file ICursorControl.h.
Definition at line 77 of file ICursorControl.h.