Irrlicht 3D Engine
irr::scene::SParticle Struct Reference

Struct for holding particle data. More...

#include <SParticle.h>

List of all members.

Public Attributes


Detailed Description

Struct for holding particle data.

Definition at line 17 of file SParticle.h.


Member Data Documentation

Current color of the particle.

Definition at line 32 of file SParticle.h.

End life time of the particle.

Definition at line 29 of file SParticle.h.

Position of the particle.

Definition at line 20 of file SParticle.h.

Scale of the particle.

The current scale of the particle.

Definition at line 44 of file SParticle.h.

Original color of the particle.

That's the color of the particle it had when it was emitted.

Definition at line 36 of file SParticle.h.

Original scale of the particle.

The scale of the particle when it was emitted.

Definition at line 48 of file SParticle.h.

Start life time of the particle.

Definition at line 26 of file SParticle.h.

Original direction and speed of the particle.

The direction and speed the particle had when it was emitted.

Definition at line 40 of file SParticle.h.

Direction and speed of the particle.

Definition at line 23 of file SParticle.h.


The documentation for this struct was generated from the following file: