Irrlicht 3D Engine
IAnimatedMeshSceneNode.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
00006 #define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
00007 
00008 #include "ISceneNode.h"
00009 #include "IBoneSceneNode.h"
00010 #include "IAnimatedMeshMD2.h"
00011 #include "IAnimatedMeshMD3.h"
00012 
00013 namespace irr
00014 {
00015 namespace scene
00016 {
00017     class IShadowVolumeSceneNode;
00018 
00019     enum E_JOINT_UPDATE_ON_RENDER
00020     {
00022         EJUOR_NONE = 0,
00023 
00025         EJUOR_READ,
00026 
00028         EJUOR_CONTROL
00029     };
00030 
00031 
00032     class IAnimatedMeshSceneNode;
00033 
00035 
00039     class IAnimationEndCallBack : public virtual IReferenceCounted
00040     {
00041     public:
00042 
00044 
00047         virtual void OnAnimationEnd(IAnimatedMeshSceneNode* node) = 0;
00048     };
00049 
00051 
00053     class IAnimatedMeshSceneNode : public ISceneNode
00054     {
00055     public:
00056 
00058         IAnimatedMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00059             const core::vector3df& position = core::vector3df(0,0,0),
00060             const core::vector3df& rotation = core::vector3df(0,0,0),
00061             const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f))
00062             : ISceneNode(parent, mgr, id, position, rotation, scale) {}
00063 
00065         virtual ~IAnimatedMeshSceneNode() {}
00066 
00068 
00072         virtual void setCurrentFrame(f32 frame) = 0;
00073 
00075 
00079         virtual bool setFrameLoop(s32 begin, s32 end) = 0;
00080 
00082 
00083         virtual void setAnimationSpeed(f32 framesPerSecond) = 0;
00084 
00086 
00087         virtual f32 getAnimationSpeed() const =0;
00088 
00090 
00107         virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0,
00108             s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0;
00109 
00110 
00112 
00126         virtual IBoneSceneNode* getJointNode(const c8* jointName)=0;
00127 
00129         virtual IBoneSceneNode* getJointNode(u32 jointID) = 0;
00130 
00132 
00133         virtual u32 getJointCount() const = 0;
00134 
00136 
00143         virtual bool setMD2Animation(EMD2_ANIMATION_TYPE anim) = 0;
00144 
00146 
00158         virtual bool setMD2Animation(const c8* animationName) = 0;
00159 
00161         virtual f32 getFrameNr() const = 0;
00163         virtual s32 getStartFrame() const = 0;
00165         virtual s32 getEndFrame() const = 0;
00166 
00168 
00169         virtual void setLoopMode(bool playAnimationLooped) = 0;
00170 
00172 
00173         virtual bool getLoopMode() const = 0;
00174 
00176 
00179         virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) = 0;
00180 
00182 
00185         virtual void setReadOnlyMaterials(bool readonly) = 0;
00186 
00188         virtual bool isReadOnlyMaterials() const = 0;
00189 
00191         virtual void setMesh(IAnimatedMesh* mesh) = 0;
00192 
00194         virtual IAnimatedMesh* getMesh(void) = 0;
00195 
00197         virtual const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) = 0;
00198 
00200         virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0;
00201 
00203 
00206         virtual void setTransitionTime(f32 Time) =0;
00207 
00209 
00210         virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0;
00211 
00213 
00214         virtual void setRenderFromIdentity( bool On )=0;
00215 
00217 
00220         virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) = 0;
00221 
00222     };
00223 
00224 } // end namespace scene
00225 } // end namespace irr
00226 
00227 #endif
00228