Search found 54 matches

by saulotmalo
Fri Jan 26, 2007 4:57 am
Forum: Beginners Help
Topic: 3DS Max to .x to irrlicht animation problem!
Replies: 1
Views: 798

I think the fact that you see the model white it is because the engine don't found the texture, be sure to put it on the right path
by saulotmalo
Wed Jan 17, 2007 8:44 pm
Forum: Beginners Help
Topic: any cam library that runs well on irrlitch on windows?
Replies: 4
Views: 190

sorry, can you put an example using some library of camera adquisition and irrlicht? I think i've tried to work using the pointer to the image from the webcam, but it doen't worked at all :( i was really slow... now i'm looking for a thread_schedule called SCHED_OTHER where i'll can manage the prior...
by saulotmalo
Wed Jan 17, 2007 4:52 pm
Forum: Beginners Help
Topic: any cam library that runs well on irrlitch on windows?
Replies: 4
Views: 190

the problem is that when i get an image from the camera( webcam) the irrlicht stops, also i've created a thread for the webcam adquision... could this be problem of the irrlicht priority schedule?
by saulotmalo
Wed Jan 17, 2007 3:01 pm
Forum: Beginners Help
Topic: any cam library that runs well on irrlitch on windows?
Replies: 4
Views: 190

any cam library that runs well on irrlitch on windows?

well this is my question :

is any cam library that runs well on irrlitch on windows?

thanks
by saulotmalo
Wed Jan 17, 2007 2:41 am
Forum: Beginners Help
Topic: Eye toy project
Replies: 26
Views: 1278

I'm having the same speed problems using opencv... is there anyway of solve it? i've read the entire thread and don't get the answer. I've tried to use a thred for managing the camera input but it doesn't work when the camera reads it stops... also i read only a time of each second but the framerate...
by saulotmalo
Tue Jan 16, 2007 5:09 pm
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

i've just did that ;) i made a circular buffer for the sound as in my game only have has much 4 diferent sounds running at the same time i use 4 buffers and they are stream so i think it will run well
by saulotmalo
Tue Jan 16, 2007 12:50 am
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

Thanks for the help, but in the game that i'm doing actually it runs well like i post before so.. il let it be. But i'll try to understant this way too.

thanks
by saulotmalo
Tue Jan 16, 2007 12:22 am
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

i think with this it will stop playing the background music :(
by saulotmalo
Mon Jan 15, 2007 10:54 pm
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

No, i've opened only one stream. One for every one will be a lot of work for the pc, don't you think?... or if it is stored in memory it does consume memory or cpu? UPDATE: I've tried to use a circular buffer and it works but... i think it overhead something :( for(int p=0;p<10;p++){ sonidos[p]=audi...
by saulotmalo
Mon Jan 15, 2007 10:46 pm
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

so you're using another library or are you using this still? i mean i can change the api for me it is the same use audiere or other if other works better.
by saulotmalo
Mon Jan 15, 2007 10:07 pm
Forum: Beginners Help
Topic: audiere and irrlicht
Replies: 11
Views: 353

audiere and irrlicht

hello I don't know if it is the better location to post so.. sorry if bother. I'm trying to do an audiere an irrlitch integration but when i play 2 sounds at the same time one on them does not play.... can it be helped or it is because the library?

thanks
by saulotmalo
Mon Jan 15, 2007 8:46 pm
Forum: Beginners Help
Topic: light noob question
Replies: 12
Views: 435

thanks i'll try this night this after dinner if works i'll put the Solved at the top of the thread.
by saulotmalo
Mon Jan 15, 2007 5:48 am
Forum: Beginners Help
Topic: can i cange the bounding box of an object?
Replies: 2
Views: 211

Thanks, i thinked in this to solve a collision problem but now I've already solved it so i don't have to do this.

thanks
by saulotmalo
Mon Jan 15, 2007 5:07 am
Forum: Beginners Help
Topic: light noob question
Replies: 12
Views: 435

i've tried it, now it works a much better, now i see the model as if it where gouraud shaded instead of flatshaded, but it loaded the mesh a litle moved to z position... can it be helped? or can I use 3ds and save somehow??.

THANKS!!!!! :D
by saulotmalo
Mon Jan 15, 2007 3:04 am
Forum: Beginners Help
Topic: collision sytem issue i think...(solved)
Replies: 4
Views: 323

finally it worked but... i had to change alot of things :(. i want to say what i did if someone needs help i'll send the code by mp. when collisions 2 box on the corner there can be that the collision algorithm test first the wall that does not want to test. I've solved this saying if the ball conti...