Search found 41 matches

by Baiame
Mon Mar 19, 2007 4:55 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 39541

Nice work, I hope you continue chipping away at this.
by Baiame
Sat Mar 17, 2007 7:12 am
Forum: Beginners Help
Topic: Infinite Terrain?
Replies: 8
Views: 1753

^ But the point is that it can't be infinite . The values you use to seed a pseudo-random number generator with have to come from somewhere. It could be to all intents and purposes infinite (i.e., it'd take more than a lifetime to visit all locations), but never truly infinite. Anyway, I'd suggest g...
by Baiame
Wed Mar 07, 2007 3:51 am
Forum: Beginners Help
Topic: How can I sync the game Logic at 30 times per sec? +details
Replies: 10
Views: 640

Re: subject

CuecaX wrote:i dont want my game running well using all processing power at 200fps :P
and i think that using fixed values is simple and easier.
Oh, sorry, I misunderstood your first post. Yeah, that's a good idea.
by Baiame
Tue Mar 06, 2007 8:20 pm
Forum: Beginners Help
Topic: Finding the smallest arc of rotation for a vector
Replies: 4
Views: 410

Thanks Gato, but I revisited this problem a few days ago, and I think I found a faster solution. Something like this: newDirection.X=target.X-nodePos.X; newDirection.Y=target.Y-nodePos.Y; newDirection.normalize(); direction.normalize(); toAngle=direction.getAngle()+(360.0-newDirection.getAngle()); i...
by Baiame
Mon Mar 05, 2007 11:16 pm
Forum: Beginners Help
Topic: How can I sync the game Logic at 30 times per sec? +details
Replies: 10
Views: 640

But with what you want to do, you can never, ever guarantee a time-consistent simulation. What exactly is it about delta time systems that bothers you?
by Baiame
Sat Mar 03, 2007 9:34 pm
Forum: Project Announcements
Topic: Anteron Online
Replies: 52
Views: 12311

monkeycracks wrote: 1. I despise WoW.
2. I've had this idea since before WoW, just haven't worked on it.
Haha, that's good to know. I also despise WoW, and pretty much every generic, level-grind MMO, so if someone is intent on making something fresh, there's a much better chance I'll like it.
by Baiame
Fri Mar 02, 2007 5:32 am
Forum: Project Announcements
Topic: Anteron Online
Replies: 52
Views: 12311

Cool. I just thought it was odd to post progress reports on an essentially unrevealed game. Anyway, it's good to see that you're going for wars between factions, rather than the totally prescribed BS seen in most MMORPGs.
by Baiame
Sun Feb 25, 2007 10:47 pm
Forum: Beginners Help
Topic: Finding the smallest arc of rotation for a vector
Replies: 4
Views: 410

I think what I said I needed was misleading. Basically, all I need to know is whether a clockwise or counterclockwise rotation is shortest (between 2 unit vectors). Becuase acos(product), the way it is now, returns absolute values, I don't think if(angle>180)angle-360 will help (even if I set up the...
by Baiame
Sun Feb 25, 2007 10:00 pm
Forum: Beginners Help
Topic: Finding the smallest arc of rotation for a vector
Replies: 4
Views: 410

Finding the smallest arc of rotation for a vector

Hello. For a while now, I've been trying to figure out (with reference to a couple threads on the GameDev forums) how to rotate vectors. I can't get it right. I'm doing: vector3df direction; vector3df newDirection; double product; newDirection.X=mousePointAt.X-nodePos.X; newDirection.Y=mousePointAt....
by Baiame
Sun Feb 25, 2007 4:06 am
Forum: Beginners Help
Topic: HELP!!! moving characters on terrain when click on it....
Replies: 2
Views: 263

http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html Get the terrain node's mesh (TerrainSceneNod...
by Baiame
Sat Feb 24, 2007 11:48 pm
Forum: Beginners Help
Topic: Scaling colliders
Replies: 4
Views: 319

getTriangles()? What class is that function a part of? I couldn't find it in the doco. I had checked with a visible mesh, and it definitely was the size I expected (using my method). I don't know anything about this getTriangles() function, so I was probably doing somethng wrong. Anyway, thanks for ...
by Baiame
Sat Feb 24, 2007 10:30 pm
Forum: Beginners Help
Topic: Scaling colliders
Replies: 4
Views: 319

^ So it's impossible? Thanks for the help, but it would've been better had you stated that fact through something other than obscure lyrics, haha. Anyway, I tried to just make the plane mesh bigger, which was a mission in itself. It seems that the .x exporter that Blender includes sees the need resi...
by Baiame
Sat Feb 24, 2007 5:35 am
Forum: Beginners Help
Topic: Scaling colliders
Replies: 4
Views: 319

Scaling colliders

Hello. Searched the forums, and couldn't find anything on this problem (surprisingly). I wanted to do raycasting on a large plane. I did this: IAnimatedMesh* planeMesh=smgr->getMesh("plane.x"); IAnimatedMeshSceneNode* planeNode=smgr->addAnimatedMeshSceneNode(planeMesh); planeNode->setRotat...
by Baiame
Wed Feb 21, 2007 3:04 am
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1783

Oh yeah, sorry for the lack of clarity. I asked two completely different questions in this thread.
by Baiame
Tue Feb 20, 2007 8:27 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1783

Thanks stodge, but I didn't understand the "visitor" concept from what I read of it. I think I'd rather stick with using the simple concepts that I could actually successfully deploy at my experience level (for now).