Search found 41 matches
- Mon Mar 19, 2007 4:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39541
- Sat Mar 17, 2007 7:12 am
- Forum: Beginners Help
- Topic: Infinite Terrain?
- Replies: 8
- Views: 1753
^ But the point is that it can't be infinite . The values you use to seed a pseudo-random number generator with have to come from somewhere. It could be to all intents and purposes infinite (i.e., it'd take more than a lifetime to visit all locations), but never truly infinite. Anyway, I'd suggest g...
- Wed Mar 07, 2007 3:51 am
- Forum: Beginners Help
- Topic: How can I sync the game Logic at 30 times per sec? +details
- Replies: 10
- Views: 640
Re: subject
Oh, sorry, I misunderstood your first post. Yeah, that's a good idea.CuecaX wrote:i dont want my game running well using all processing power at 200fps
and i think that using fixed values is simple and easier.
- Tue Mar 06, 2007 8:20 pm
- Forum: Beginners Help
- Topic: Finding the smallest arc of rotation for a vector
- Replies: 4
- Views: 410
Thanks Gato, but I revisited this problem a few days ago, and I think I found a faster solution. Something like this: newDirection.X=target.X-nodePos.X; newDirection.Y=target.Y-nodePos.Y; newDirection.normalize(); direction.normalize(); toAngle=direction.getAngle()+(360.0-newDirection.getAngle()); i...
- Mon Mar 05, 2007 11:16 pm
- Forum: Beginners Help
- Topic: How can I sync the game Logic at 30 times per sec? +details
- Replies: 10
- Views: 640
- Sat Mar 03, 2007 9:34 pm
- Forum: Project Announcements
- Topic: Anteron Online
- Replies: 52
- Views: 12311
- Fri Mar 02, 2007 5:32 am
- Forum: Project Announcements
- Topic: Anteron Online
- Replies: 52
- Views: 12311
- Sun Feb 25, 2007 10:47 pm
- Forum: Beginners Help
- Topic: Finding the smallest arc of rotation for a vector
- Replies: 4
- Views: 410
I think what I said I needed was misleading. Basically, all I need to know is whether a clockwise or counterclockwise rotation is shortest (between 2 unit vectors). Becuase acos(product), the way it is now, returns absolute values, I don't think if(angle>180)angle-360 will help (even if I set up the...
- Sun Feb 25, 2007 10:00 pm
- Forum: Beginners Help
- Topic: Finding the smallest arc of rotation for a vector
- Replies: 4
- Views: 410
Finding the smallest arc of rotation for a vector
Hello. For a while now, I've been trying to figure out (with reference to a couple threads on the GameDev forums) how to rotate vectors. I can't get it right. I'm doing: vector3df direction; vector3df newDirection; double product; newDirection.X=mousePointAt.X-nodePos.X; newDirection.Y=mousePointAt....
- Sun Feb 25, 2007 4:06 am
- Forum: Beginners Help
- Topic: HELP!!! moving characters on terrain when click on it....
- Replies: 2
- Views: 263
http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_terrain_scene_node.html http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html Get the terrain node's mesh (TerrainSceneNod...
- Sat Feb 24, 2007 11:48 pm
- Forum: Beginners Help
- Topic: Scaling colliders
- Replies: 4
- Views: 319
getTriangles()? What class is that function a part of? I couldn't find it in the doco. I had checked with a visible mesh, and it definitely was the size I expected (using my method). I don't know anything about this getTriangles() function, so I was probably doing somethng wrong. Anyway, thanks for ...
- Sat Feb 24, 2007 10:30 pm
- Forum: Beginners Help
- Topic: Scaling colliders
- Replies: 4
- Views: 319
^ So it's impossible? Thanks for the help, but it would've been better had you stated that fact through something other than obscure lyrics, haha. Anyway, I tried to just make the plane mesh bigger, which was a mission in itself. It seems that the .x exporter that Blender includes sees the need resi...
- Sat Feb 24, 2007 5:35 am
- Forum: Beginners Help
- Topic: Scaling colliders
- Replies: 4
- Views: 319
Scaling colliders
Hello. Searched the forums, and couldn't find anything on this problem (surprisingly). I wanted to do raycasting on a large plane. I did this: IAnimatedMesh* planeMesh=smgr->getMesh("plane.x"); IAnimatedMeshSceneNode* planeNode=smgr->addAnimatedMeshSceneNode(planeMesh); planeNode->setRotat...
- Wed Feb 21, 2007 3:04 am
- Forum: Beginners Help
- Topic: Inheritance, subsumption, and constructing (C++ question)
- Replies: 18
- Views: 1783
- Tue Feb 20, 2007 8:27 pm
- Forum: Beginners Help
- Topic: Inheritance, subsumption, and constructing (C++ question)
- Replies: 18
- Views: 1783