Hey anyone used physics with the irrWizard framework yet?
Got any suggestions for the best engine, I am thinking Newtons because it seems the most popular, but I have problems, just setting up and compiling the examples.
So if anyone has suggestions or examples, on the best way to implement with ...
Search found 16 matches
- Sat Dec 16, 2006 10:38 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121943
- Sat Dec 16, 2006 9:58 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137100
- Sat Dec 16, 2006 6:15 pm
- Forum: Off-topic
- Topic: Newton Example Compile Error
- Replies: 5
- Views: 790
- Sat Dec 16, 2006 4:57 pm
- Forum: Off-topic
- Topic: Newton Example Compile Error
- Replies: 5
- Views: 790
- Fri Dec 15, 2006 11:52 pm
- Forum: Off-topic
- Topic: Newton Example Compile Error
- Replies: 5
- Views: 790
Newton Example Compile Error
Hey guys,
Any one had problems compiling newton examples.
I get the following:
------ Build started: Project: Tutorial_01_GettingStarted, Configuration: Debug Win32 ------
Compiling...
RenderPrimitive.cpp
d:\SDK\Newton\samples\common\OpenGlUtil.h(23) : error C2146: syntax error : missing ...
Any one had problems compiling newton examples.
I get the following:
------ Build started: Project: Tutorial_01_GettingStarted, Configuration: Debug Win32 ------
Compiling...
RenderPrimitive.cpp
d:\SDK\Newton\samples\common\OpenGlUtil.h(23) : error C2146: syntax error : missing ...
- Fri Dec 15, 2006 11:33 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 137100
- Fri Dec 08, 2006 10:17 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.2 terrain
- Replies: 10
- Views: 1385
- Fri Dec 08, 2006 2:59 am
- Forum: Beginners Help
- Topic: Irrlicht 1.2 terrain
- Replies: 10
- Views: 1385
- Thu Dec 07, 2006 2:15 am
- Forum: Beginners Help
- Topic: Irrlicht 1.2 terrain
- Replies: 10
- Views: 1385
Irrlicht 1.2 terrain
Hi,
What has been fixed in 1.2 for terrains.
Reading the changes log, there is no mention of any 32bit fix or upgrade.
Even the heightmap in the example demo is 256x256
Surely this is wrong ???
What has been fixed in 1.2 for terrains.
Reading the changes log, there is no mention of any 32bit fix or upgrade.
Even the heightmap in the example demo is 256x256
Surely this is wrong ???
- Sat Dec 02, 2006 10:22 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1 ALL Patches
- Replies: 8
- Views: 606
- Fri Dec 01, 2006 5:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 32 bit indicies patch for the 1.2v...
- Replies: 27
- Views: 5386
- Fri Dec 01, 2006 5:03 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1 ALL Patches
- Replies: 8
- Views: 606
- Thu Nov 30, 2006 8:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 32 bit indicies patch for the 1.2v...
- Replies: 27
- Views: 5386
- Thu Nov 30, 2006 4:12 am
- Forum: Beginners Help
- Topic: Irrlicht 1.1 ALL Patches
- Replies: 8
- Views: 606
- Wed Nov 29, 2006 3:10 am
- Forum: Beginners Help
- Topic: Newton Setup
- Replies: 1
- Views: 262
Newton Setup
Hi,
Anyone know how to setup Newton Physics and Visual Studio 2003
I have a few examples, but fails to compile looking for dvector.h
I have setup the include and library folders.
But dvector.h is located in the samples folder in 'toolbox'
I have not tried the examples yet, as they are not ...
Anyone know how to setup Newton Physics and Visual Studio 2003
I have a few examples, but fails to compile looking for dvector.h
I have setup the include and library folders.
But dvector.h is located in the samples folder in 'toolbox'
I have not tried the examples yet, as they are not ...