Search found 49 matches

by harukiblue
Mon May 28, 2007 7:09 pm
Forum: Beginners Help
Topic: [VB.NET] Irrlicht Device in a MDI Child
Replies: 4
Views: 808

HELP

If I can't get Irrlicht to run inside a child form of a MDI application in VB.NET, I may have to start over in a different language. Maby C#, but more likely C++.

I am starting to thinking that Irrlicht and VB.NET is a hopeless combination. I doubt C# would be any different. I really just needed ...
by harukiblue
Sun May 27, 2007 3:02 pm
Forum: Beginners Help
Topic: [VB.NET] Irrlicht Device in a MDI Child
Replies: 4
Views: 808

Further information

I did some further searching in hopes for some answers. I am still at a lost but this is what I came across. the following is a snipit from the .NET source where the irrlicht device prototype is implemented.
IrrlichtDevice::IrrlichtDevice(Video::DriverType driverType, Core::Dimension2D windowSize ...
by harukiblue
Sun May 27, 2007 3:02 pm
Forum: Beginners Help
Topic: [VB.NET] Irrlicht Device in a MDI Child
Replies: 4
Views: 808

Further information

I am going to do some furthor investigation into the actual source. Where no noob has gone before ...
by harukiblue
Sun May 27, 2007 2:09 pm
Forum: Beginners Help
Topic: [VB.NET] Irrlicht Device in a MDI Child
Replies: 4
Views: 808

anybody?

I have been working on this and still can not figure it out. Any one have any ideas about this?
by harukiblue
Sun May 27, 2007 5:00 am
Forum: Beginners Help
Topic: [VB.NET] Irrlicht Device in a MDI Child
Replies: 4
Views: 808

[VB.NET] Irrlicht Device in a MDI Child

Hello all, I have a dificult one. how do I open an Irrlicht device inside of a Child window of a MDI application? I called this from a child form of a MDI application.

Dim Device As New Irrlicht.IrrlichtDevice(
Irrlicht.Video.DriverType.DIRECT3D9, 'driver
New Irrlicht.Core.Dimension2D(800, 600 ...
by harukiblue
Mon Feb 05, 2007 10:40 pm
Forum: Beginners Help
Topic: hide cmd
Replies: 14
Views: 1911

good question

I was wondering this too, however through out my travels you have to be OS specific in order to do this. A.K.A. you would have to use windows library with mfc or something. which is a shame if you wanted to make a game for more then one OS. Well I guess you still can, but it is more coding setting ...
by harukiblue
Mon Feb 05, 2007 10:36 pm
Forum: Beginners Help
Topic: shoot projectile from mesh "towards mousecursor"?
Replies: 5
Views: 1027

I see

you are trying to find a way to have the users mouse at X distance from the barrel of the gun, in order to figure a vector to throw the projectile onto. Is the distance going to vary, posibly depending upon the desired target or max ranges of barrel of the gun? Or is it going to be a static distance ...
by harukiblue
Thu Feb 01, 2007 12:30 pm
Forum: Beginners Help
Topic: Terain Tile Question
Replies: 6
Views: 735

woops

sorry about that, yea it looks like Ter1Width is always 0. making it uneffective. Good call mate :lol:
by harukiblue
Thu Feb 01, 2007 12:28 pm
Forum: Beginners Help
Topic: Text box problem
Replies: 4
Views: 450

wow

Wow, I cant believe this is true...
You cant add a scroll bar, please tell me your joking.

I guess I will look at the code and see if I can improve it, because that is kind of silly. I will post back to here with my progress.

long live irrlicht! :roll:
by harukiblue
Wed Jan 31, 2007 10:45 pm
Forum: Beginners Help
Topic: collision bounding box question
Replies: 3
Views: 775

huuu

I would like to see your implamentation of another collision animator. Please post your code 8) :D 8)
by harukiblue
Wed Jan 31, 2007 5:45 pm
Forum: Beginners Help
Topic: Mouse coordinates shifted in GUI
Replies: 7
Views: 1517

read you code again

I think it may just be that you are adding 15 to the y axis

Code: Select all

Game.Device->getCursorControl()->getPosition().Y+15 
try this:

Code: Select all

Game.Device->getCursorControl()->getPosition().Y
by harukiblue
Wed Jan 31, 2007 4:38 pm
Forum: Beginners Help
Topic: Terain Tile Question
Replies: 6
Views: 735

Posible problem

it could be that when you scale the meshs with
setScale(core::vector3df(40, 4.4f, 40));
that the meshes maintain there origin at the center. This means you would have to reposition the meshes after you scale them.
you can use the following to repostion the meshes.

virtual void irr::scene ...
by harukiblue
Tue Jan 23, 2007 12:34 pm
Forum: Beginners Help
Topic: Irrlicht Scene Collision Detecting and Terrain
Replies: 1
Views: 471

Try reading this tutorial on collisions from the irrlicht web site
by harukiblue
Mon Jan 22, 2007 3:34 pm
Forum: Beginners Help
Topic: Wrapping terrain..
Replies: 5
Views: 701

hmmr

just teleport the character to the coresponding side once the character / camera has reached the limit! Try that.
by harukiblue
Mon Jan 22, 2007 3:31 pm
Forum: Beginners Help
Topic: resize IGUIImage?
Replies: 6
Views: 717

Is there a reason you are accessing the transfermation matrix by reference and not ussing a pointer?

core::matrix4& tran = img->getTransformation();
tran.setScale(core::vector3df(0.5f,0.5f,0.5f));

Shouldn't this be . . .
core::matrix4* tran = img->getTransformation();
tran->setScale(core ...