If I can't get Irrlicht to run inside a child form of a MDI application in VB.NET, I may have to start over in a different language. Maby C#, but more likely C++.
I am starting to thinking that Irrlicht and VB.NET is a hopeless combination. I doubt C# would be any different. I really just needed ...
Search found 49 matches
- Mon May 28, 2007 7:09 pm
- Forum: Beginners Help
- Topic: [VB.NET] Irrlicht Device in a MDI Child
- Replies: 4
- Views: 808
- Sun May 27, 2007 3:02 pm
- Forum: Beginners Help
- Topic: [VB.NET] Irrlicht Device in a MDI Child
- Replies: 4
- Views: 808
Further information
I did some further searching in hopes for some answers. I am still at a lost but this is what I came across. the following is a snipit from the .NET source where the irrlicht device prototype is implemented.
IrrlichtDevice::IrrlichtDevice(Video::DriverType driverType, Core::Dimension2D windowSize ...
IrrlichtDevice::IrrlichtDevice(Video::DriverType driverType, Core::Dimension2D windowSize ...
- Sun May 27, 2007 3:02 pm
- Forum: Beginners Help
- Topic: [VB.NET] Irrlicht Device in a MDI Child
- Replies: 4
- Views: 808
Further information
I am going to do some furthor investigation into the actual source. Where no noob has gone before ...
- Sun May 27, 2007 2:09 pm
- Forum: Beginners Help
- Topic: [VB.NET] Irrlicht Device in a MDI Child
- Replies: 4
- Views: 808
anybody?
I have been working on this and still can not figure it out. Any one have any ideas about this?
- Sun May 27, 2007 5:00 am
- Forum: Beginners Help
- Topic: [VB.NET] Irrlicht Device in a MDI Child
- Replies: 4
- Views: 808
[VB.NET] Irrlicht Device in a MDI Child
Hello all, I have a dificult one. how do I open an Irrlicht device inside of a Child window of a MDI application? I called this from a child form of a MDI application.
Dim Device As New Irrlicht.IrrlichtDevice(
Irrlicht.Video.DriverType.DIRECT3D9, 'driver
New Irrlicht.Core.Dimension2D(800, 600 ...
Dim Device As New Irrlicht.IrrlichtDevice(
Irrlicht.Video.DriverType.DIRECT3D9, 'driver
New Irrlicht.Core.Dimension2D(800, 600 ...
- Mon Feb 05, 2007 10:40 pm
- Forum: Beginners Help
- Topic: hide cmd
- Replies: 14
- Views: 1911
good question
I was wondering this too, however through out my travels you have to be OS specific in order to do this. A.K.A. you would have to use windows library with mfc or something. which is a shame if you wanted to make a game for more then one OS. Well I guess you still can, but it is more coding setting ...
- Mon Feb 05, 2007 10:36 pm
- Forum: Beginners Help
- Topic: shoot projectile from mesh "towards mousecursor"?
- Replies: 5
- Views: 1027
I see
you are trying to find a way to have the users mouse at X distance from the barrel of the gun, in order to figure a vector to throw the projectile onto. Is the distance going to vary, posibly depending upon the desired target or max ranges of barrel of the gun? Or is it going to be a static distance ...
- Thu Feb 01, 2007 12:30 pm
- Forum: Beginners Help
- Topic: Terain Tile Question
- Replies: 6
- Views: 735
woops
sorry about that, yea it looks like Ter1Width is always 0. making it uneffective. Good call mate 
- Thu Feb 01, 2007 12:28 pm
- Forum: Beginners Help
- Topic: Text box problem
- Replies: 4
- Views: 450
wow
Wow, I cant believe this is true...
You cant add a scroll bar, please tell me your joking.
I guess I will look at the code and see if I can improve it, because that is kind of silly. I will post back to here with my progress.
long live irrlicht!
You cant add a scroll bar, please tell me your joking.
I guess I will look at the code and see if I can improve it, because that is kind of silly. I will post back to here with my progress.
long live irrlicht!
- Wed Jan 31, 2007 10:45 pm
- Forum: Beginners Help
- Topic: collision bounding box question
- Replies: 3
- Views: 775
huuu
I would like to see your implamentation of another collision animator. Please post your code

- Wed Jan 31, 2007 5:45 pm
- Forum: Beginners Help
- Topic: Mouse coordinates shifted in GUI
- Replies: 7
- Views: 1517
read you code again
I think it may just be that you are adding 15 to the y axis
try this:
Code: Select all
Game.Device->getCursorControl()->getPosition().Y+15 Code: Select all
Game.Device->getCursorControl()->getPosition().Y- Wed Jan 31, 2007 4:38 pm
- Forum: Beginners Help
- Topic: Terain Tile Question
- Replies: 6
- Views: 735
Posible problem
it could be that when you scale the meshs with
setScale(core::vector3df(40, 4.4f, 40));
that the meshes maintain there origin at the center. This means you would have to reposition the meshes after you scale them.
you can use the following to repostion the meshes.
virtual void irr::scene ...
setScale(core::vector3df(40, 4.4f, 40));
that the meshes maintain there origin at the center. This means you would have to reposition the meshes after you scale them.
you can use the following to repostion the meshes.
virtual void irr::scene ...
- Tue Jan 23, 2007 12:34 pm
- Forum: Beginners Help
- Topic: Irrlicht Scene Collision Detecting and Terrain
- Replies: 1
- Views: 471
Try reading this tutorial on collisions from the irrlicht web site
- Mon Jan 22, 2007 3:34 pm
- Forum: Beginners Help
- Topic: Wrapping terrain..
- Replies: 5
- Views: 701
hmmr
just teleport the character to the coresponding side once the character / camera has reached the limit! Try that.
- Mon Jan 22, 2007 3:31 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 717