Search found 163 matches
- Thu Jul 19, 2007 10:14 pm
- Forum: Competition Time!
- Topic: Weekend Coding Challenges
- Replies: 15
- Views: 12516
- Wed Jul 18, 2007 4:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: positioning a mesh above a terrain w/o physics or glitches
- Replies: 4
- Views: 561
- Tue Jul 17, 2007 11:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nipples
- Replies: 12
- Views: 1194
- Tue Jul 17, 2007 2:13 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: making a button in Gimp(easy for noobs and for experts) LONG
- Replies: 8
- Views: 4007
@ blindside - the button would be the size of the power of two. so this way it can be any size. but you could still make it any size with power of 2 just it is easier to do it later. really? i didnt have a problem in irrlicht with it not being a square. as long is it has a power of two i think it is...
- Mon Jul 16, 2007 2:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: making a button in Gimp(easy for noobs and for experts) LONG
- Replies: 8
- Views: 4007
- Mon Jul 16, 2007 5:15 am
- Forum: Beginners Help
- Topic: Gamepad library!
- Replies: 3
- Views: 632
- Sun Jul 15, 2007 9:59 am
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 4461
- Sun Jul 15, 2007 7:25 am
- Forum: Competition Time!
- Topic: Logo challenge
- Replies: 37
- Views: 26376
- Sun Jul 15, 2007 7:22 am
- Forum: Project Announcements
- Topic: The MMO Project
- Replies: 35
- Views: 4461
was wondering which one you liked better for the final menu. These cannot be used for reasons surrounding copyright of the flag icons. for me this is an easy choice but i didnt know. http://i69.photobucket.com/albums/i49/catrooon/game-menu_design01.jpg http://i69.photobucket.com/albums/i49/catrooon/...
- Sat Jul 14, 2007 7:26 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: making a button in Gimp(easy for noobs and for experts) LONG
- Replies: 8
- Views: 4007
making a button in Gimp(easy for noobs and for experts) LONG
Okay, so today i thought it might be interesting to write up a tut for gimp. So first if you dont already have Gimp then for windows users use this link: http://gimp-win.sourceforge.net So now you have Gimp. Boot it up and there you should have a few windows. But all we want is the main side. There ...
- Sat Jul 14, 2007 4:16 am
- Forum: Beginners Help
- Topic: loading game while in the menu
- Replies: 1
- Views: 280
loading game while in the menu
i have a menu system that i set up and i was going to start loading the game while in the menu (textures, objects, etc) but when something loads the menu freezes. is there any way to do this without the freeze or is there a way to stream textures in game? Thanks, Catron PS: if this should be in the ...
- Sat Jul 14, 2007 4:13 am
- Forum: Beginners Help
- Topic: trouble with irrlicht.dll
- Replies: 2
- Views: 370
- Sat Jul 14, 2007 2:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: positioning a mesh above a terrain w/o physics or glitches
- Replies: 4
- Views: 561
- Sat Jul 14, 2007 2:12 am
- Forum: Code Snippets
- Topic: CODE: position camera on terrain w/o glitches nor physics
- Replies: 1
- Views: 1868
CODE: position camera on terrain w/o glitches nor physics
this is how to position a camera above a terrain without expensive physics nor the glitchyness of irrlicht's collision. heres the code: //Heres the function to place in a header or main.cpp bool placeCam() { core::vector3df campos, setcam; float Y1, Y2, Y3, Y; float lift = 10; //may need to change d...
- Fri Jul 13, 2007 11:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: positioning a mesh above a terrain w/o physics or glitches
- Replies: 4
- Views: 561
positioning a mesh above a terrain w/o physics or glitches
i was wondering if anyone wanted to know how to do this before i wrote up a tutorial. although i have seen many posts on this problem and i wanted to end it once and for all. so you dont have the expense of physics nor the glitchiness of irrlicht's collision with terrain. this is very simple so i wa...