Search found 163 matches

by catron
Thu Jul 19, 2007 10:14 pm
Forum: Competition Time!
Topic: Weekend Coding Challenges
Replies: 15
Views: 12516

instead of irc can i have something set up on the forums? I would like to set it up because i have made other coding challenges and i have some pretty solid rules. Thanks.
by catron
Wed Jul 18, 2007 4:11 pm
Forum: Open Discussion and Dev Announcements
Topic: positioning a mesh above a terrain w/o physics or glitches
Replies: 4
Views: 561

yes but i found for some reason getHeight alone looked very bad on my terrain since my terrain was huge.so this smooths it back out.
by catron
Tue Jul 17, 2007 11:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Nipples
Replies: 12
Views: 1194

seriously this is getting a little creepy :|
by catron
Tue Jul 17, 2007 2:13 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: making a button in Gimp(easy for noobs and for experts) LONG
Replies: 8
Views: 4007

@ blindside - the button would be the size of the power of two. so this way it can be any size. but you could still make it any size with power of 2 just it is easier to do it later. really? i didnt have a problem in irrlicht with it not being a square. as long is it has a power of two i think it is...
by catron
Mon Jul 16, 2007 2:38 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: making a button in Gimp(easy for noobs and for experts) LONG
Replies: 8
Views: 4007

@xDan i guess you would do it the same way, no reason to change it to a power of 2 tho.

@Virion Thanks, later today i will add a shadow tutorial for anything!
by catron
Mon Jul 16, 2007 5:15 am
Forum: Beginners Help
Topic: Gamepad library!
Replies: 3
Views: 632

check out SDL(Simple direct Media Library) it has joystick and joypad input.
by catron
Sun Jul 15, 2007 9:59 am
Forum: Project Announcements
Topic: The MMO Project
Replies: 35
Views: 4461

very good point xray. ill announce this a little later. but im still working on it

please delete this thread
by catron
Sun Jul 15, 2007 7:25 am
Forum: Competition Time!
Topic: Logo challenge
Replies: 37
Views: 26376

Is it really that bad? didn't mean to kill the forum! (there hasnt been a post for 10 days)
by catron
Sun Jul 15, 2007 7:22 am
Forum: Project Announcements
Topic: The MMO Project
Replies: 35
Views: 4461

was wondering which one you liked better for the final menu. These cannot be used for reasons surrounding copyright of the flag icons. for me this is an easy choice but i didnt know. http://i69.photobucket.com/albums/i49/catrooon/game-menu_design01.jpg http://i69.photobucket.com/albums/i49/catrooon/...
by catron
Sat Jul 14, 2007 7:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: making a button in Gimp(easy for noobs and for experts) LONG
Replies: 8
Views: 4007

making a button in Gimp(easy for noobs and for experts) LONG

Okay, so today i thought it might be interesting to write up a tut for gimp. So first if you dont already have Gimp then for windows users use this link: http://gimp-win.sourceforge.net So now you have Gimp. Boot it up and there you should have a few windows. But all we want is the main side. There ...
by catron
Sat Jul 14, 2007 4:16 am
Forum: Beginners Help
Topic: loading game while in the menu
Replies: 1
Views: 280

loading game while in the menu

i have a menu system that i set up and i was going to start loading the game while in the menu (textures, objects, etc) but when something loads the menu freezes. is there any way to do this without the freeze or is there a way to stream textures in game? Thanks, Catron PS: if this should be in the ...
by catron
Sat Jul 14, 2007 4:13 am
Forum: Beginners Help
Topic: trouble with irrlicht.dll
Replies: 2
Views: 370

or Win32-gcc folder for Dev-cpp and code::blocks
by catron
Sat Jul 14, 2007 2:12 am
Forum: Code Snippets
Topic: CODE: position camera on terrain w/o glitches nor physics
Replies: 1
Views: 1868

CODE: position camera on terrain w/o glitches nor physics

this is how to position a camera above a terrain without expensive physics nor the glitchyness of irrlicht's collision. heres the code: //Heres the function to place in a header or main.cpp bool placeCam() { core::vector3df campos, setcam; float Y1, Y2, Y3, Y; float lift = 10; //may need to change d...
by catron
Fri Jul 13, 2007 11:18 pm
Forum: Open Discussion and Dev Announcements
Topic: positioning a mesh above a terrain w/o physics or glitches
Replies: 4
Views: 561

positioning a mesh above a terrain w/o physics or glitches

i was wondering if anyone wanted to know how to do this before i wrote up a tutorial. although i have seen many posts on this problem and i wanted to end it once and for all. so you dont have the expense of physics nor the glitchiness of irrlicht's collision with terrain. this is very simple so i wa...