Depends on what you mean by 3d space.
If it is for a space sim, you could probably just get away going in a straight line to the target, and steering around the anything that is in the way.
There are a few ways way to steer around an object might work like this:
Cast a ray from your position to ...
Search found 114 matches
- Wed Jun 25, 2008 1:33 am
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6912
- Wed Jun 11, 2008 11:55 pm
- Forum: Code Snippets
- Topic: Another Timer class [Windows Only]
- Replies: 0
- Views: 1721
Another Timer class [Windows Only]
I got a bit bored, and wanted to make something different that never really gets much attention, so I made myself a new timer class for fun.
I know there is some pretty horrid stuff happening in there, but it seems to do a reasonable job.
Comments, suggestions, criticisms welcome.
// Filename ...
I know there is some pretty horrid stuff happening in there, but it seems to do a reasonable job.
Comments, suggestions, criticisms welcome.
// Filename ...
- Thu May 29, 2008 2:23 am
- Forum: Everything 2d/3d Graphics
- Topic: Looking for someone to convert models
- Replies: 7
- Views: 2521
- Thu May 29, 2008 2:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Release of next version
- Replies: 6
- Views: 1564
- Fri May 16, 2008 3:01 am
- Forum: Beginners Help
- Topic: The Infamous Goto
- Replies: 8
- Views: 1281
- Mon May 12, 2008 2:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Driver request : DirectX 10 support
- Replies: 41
- Views: 8847
- Thu May 08, 2008 5:33 am
- Forum: Beginners Help
- Topic: [SOLVED] Attached Object within mesh not loading correctly
- Replies: 6
- Views: 910
- Thu May 08, 2008 3:13 am
- Forum: Beginners Help
- Topic: Can we use bone in irrlicth ? [Solved]
- Replies: 4
- Views: 810
The standard now is to use skin, physique is more of a legacy feature, most models in games are now skinned rather and physiqued.
If you don't use Irrlicht 1.4 then you will only have vertex animations, and will not have any access to the bones in Irrlicht as they do not exist, but if gets you what ...
If you don't use Irrlicht 1.4 then you will only have vertex animations, and will not have any access to the bones in Irrlicht as they do not exist, but if gets you what ...
- Wed May 07, 2008 11:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New feature proposition: How about native video support?
- Replies: 9
- Views: 2248
This does sound like a viable IrrExt,
Probably something supporting mkv's in x264 format (audio I am a little unclear on, probably ogg but Irrlicht has no native audio as we all know). With mkv's and x264 both open source formats, and x264 has libaries for everything it could be done cross platform ...
Probably something supporting mkv's in x264 format (audio I am a little unclear on, probably ogg but Irrlicht has no native audio as we all know). With mkv's and x264 both open source formats, and x264 has libaries for everything it could be done cross platform ...
- Wed May 07, 2008 7:03 am
- Forum: Beginners Help
- Topic: Can we use bone in irrlicth ? [Solved]
- Replies: 4
- Views: 810
Irrlicht has only recently got skinned mesh (as of 1.4 I do believe) and the .x format has some teething trouble still. I am guessing you are using the Truevision .x exporter, I havn't personally used that with Irrlicht so I don't know how effective it is.
I would not worry about DxMview, Irrlicht ...
I would not worry about DxMview, Irrlicht ...
- Wed Apr 30, 2008 11:43 pm
- Forum: Project Announcements
- Topic: Irrlicht Nightly Builds Announcement
- Replies: 28
- Views: 10255
- Wed Apr 30, 2008 1:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrExt - Is now up and running!
- Replies: 34
- Views: 111512
Gah, didnt notice my own thread was getting replies :oops:
The IrrExt is currently in 3 sections:
Plugins/Extensions - like your custom scene nodes etc, these will be what is included in the major releases. I/we (hopefully me and bitplane are thinking the same thing) are planning that all similar ...
The IrrExt is currently in 3 sections:
Plugins/Extensions - like your custom scene nodes etc, these will be what is included in the major releases. I/we (hopefully me and bitplane are thinking the same thing) are planning that all similar ...
- Mon Apr 28, 2008 12:01 am
- Forum: Beginners Help
- Topic: Can irrlicht engine be used for boardcasting graphics engine
- Replies: 11
- Views: 1284
- Tue Apr 22, 2008 4:27 am
- Forum: Everything 2d/3d Graphics
- Topic: I got this strange object when export the .x
- Replies: 6
- Views: 2239