Search found 114 matches
- Wed Jun 25, 2008 1:33 am
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6301
Depends on what you mean by 3d space. If it is for a space sim, you could probably just get away going in a straight line to the target, and steering around the anything that is in the way. There are a few ways way to steer around an object might work like this: Cast a ray from your position to the ...
- Wed Jun 11, 2008 11:55 pm
- Forum: Code Snippets
- Topic: Another Timer class [Windows Only]
- Replies: 0
- Views: 1599
Another Timer class [Windows Only]
I got a bit bored, and wanted to make something different that never really gets much attention, so I made myself a new timer class for fun. I know there is some pretty horrid stuff happening in there, but it seems to do a reasonable job. Comments, suggestions, criticisms welcome. // Filename: Timer...
- Thu May 29, 2008 2:23 am
- Forum: Everything 2d/3d Graphics
- Topic: Looking for someone to convert models
- Replies: 7
- Views: 2191
- Thu May 29, 2008 2:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Release of next version
- Replies: 6
- Views: 1253
I try and keep my working copy of svn up to date with the trunk, I have found that it is almost always stable (I personally havn't had a bad build from the trunk). So if you do want the latest and greatest it is very possible to use it without much hinderance. My major problem, is I like to maintain...
- Fri May 16, 2008 3:01 am
- Forum: Beginners Help
- Topic: The Infamous Goto
- Replies: 8
- Views: 766
Jumping out of nested loops!!! Huzzah, for some reason I never thought of using a goto for that, probably because it has been ingrained in me to not use them. Yay for the forums, learn something new every day. Saying that though, really you could make your nested loop inside a function and use the r...
- Mon May 12, 2008 2:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Driver request : DirectX 10 support
- Replies: 41
- Views: 7716
TBH the only reason most games run worse in DX10 vs DX9 is that they are pushing more effects in DX10 than DX9 (probably MS's doing, look at the pretties DX10 does). I'll see if I can dig it up, but some game does the same in effects in both (i.e the DX10 version looks the same) and it did get a sig...
- Thu May 08, 2008 5:33 am
- Forum: Beginners Help
- Topic: [SOLVED] Attached Object within mesh not loading correctly
- Replies: 6
- Views: 544
Reset XForm is a handy utility. Probably the latest version of irrlicht on svn wasnt reading in the frame transformation correctly for the hat. Reset XForm resets the rotation, scale and transformation back to 0,0,0 and 1,1,1 and 0,0,0 respectively and transforms the verts themselves, therefore fail...
- Thu May 08, 2008 3:13 am
- Forum: Beginners Help
- Topic: Can we use bone in irrlicth ? [Solved]
- Replies: 4
- Views: 553
The standard now is to use skin, physique is more of a legacy feature, most models in games are now skinned rather and physiqued. If you don't use Irrlicht 1.4 then you will only have vertex animations, and will not have any access to the bones in Irrlicht as they do not exist, but if gets you what ...
- Wed May 07, 2008 11:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New feature proposition: How about native video support?
- Replies: 9
- Views: 1587
This does sound like a viable IrrExt, Probably something supporting mkv's in x264 format (audio I am a little unclear on, probably ogg but Irrlicht has no native audio as we all know). With mkv's and x264 both open source formats, and x264 has libaries for everything it could be done cross platform ...
- Wed May 07, 2008 7:03 am
- Forum: Beginners Help
- Topic: Can we use bone in irrlicth ? [Solved]
- Replies: 4
- Views: 553
Irrlicht has only recently got skinned mesh (as of 1.4 I do believe) and the .x format has some teething trouble still. I am guessing you are using the Truevision .x exporter, I havn't personally used that with Irrlicht so I don't know how effective it is. I would not worry about DxMview, Irrlicht p...
- Wed Apr 30, 2008 11:43 pm
- Forum: Project Announcements
- Topic: Irrlicht Nightly Builds Announcement
- Replies: 28
- Views: 8788
MSVC builds would be good, even if it is just built with the MSVCExpress compiler. ( I believe both express and Standard/Pro have virtually the same compiler behind the ide). I could possible host a mirror with my web hosting, it mostly goes to waste atm. Although I am not exactly an expert at makin...
- Wed Apr 30, 2008 1:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrExt - Is now up and running!
- Replies: 34
- Views: 108343
Gah, didnt notice my own thread was getting replies :oops: The IrrExt is currently in 3 sections: Plugins/Extensions - like your custom scene nodes etc, these will be what is included in the major releases. I/we (hopefully me and bitplane are thinking the same thing) are planning that all similar ex...
- Mon Apr 28, 2008 12:01 am
- Forum: Beginners Help
- Topic: Can irrlicht engine be used for boardcasting graphics engine
- Replies: 11
- Views: 727
- Tue Apr 22, 2008 4:27 am
- Forum: Everything 2d/3d Graphics
- Topic: I got this strange object when export the .x
- Replies: 6
- Views: 1918