Search found 20 matches
- Wed Dec 01, 2004 4:56 pm
- Forum: Beginners Help
- Topic: Window Mode Mouse Boundaries
- Replies: 2
- Views: 507
Thanks
thanks spintz, that worked perfectly!!!
- Wed Dec 01, 2004 1:51 am
- Forum: Beginners Help
- Topic: Timed Floating Text
- Replies: 0
- Views: 199
Timed Floating Text
is there a way for irrlicht to display some text that will after a defined amount of time disapear, or would i have to come up with something?
- Mon Nov 29, 2004 10:29 pm
- Forum: Beginners Help
- Topic: key event confusion
- Replies: 6
- Views: 718
Mouse
along the same lines, is there a way one can retrieve a mouse button press as an integer for saving to config file as well?
- Mon Nov 29, 2004 10:20 pm
- Forum: Beginners Help
- Topic: Window Mode Mouse Boundaries
- Replies: 2
- Views: 507
Window Mode Mouse Boundaries
while not fullscreen is there a way that i can keep the mouse pointer from leaving the window? I want to be able to move my mouse all the way up to any edge of the window and the have it stop.
- Mon Nov 29, 2004 4:25 am
- Forum: Beginners Help
- Topic: Need some help!
- Replies: 1
- Views: 300
about 3DS model:
* add your 3DS model using IAnimatedMesh & IAnimatedMeshSceneNode
* the use setMaterialFlag( video::EMF_LIGHTING, false ) on your IAnimatedMeshSceneNode. the second overload "false" allows the model to light itself. setting it to true allows it to be affected by dynamic lights.
get ...
* add your 3DS model using IAnimatedMesh & IAnimatedMeshSceneNode
* the use setMaterialFlag( video::EMF_LIGHTING, false ) on your IAnimatedMeshSceneNode. the second overload "false" allows the model to light itself. setting it to true allows it to be affected by dynamic lights.
get ...
- Mon Nov 29, 2004 4:02 am
- Forum: Beginners Help
- Topic: How to change text fonts
- Replies: 2
- Views: 482
Complete example
Here is a program that displays colored text on the screen.
/* irrlicht includes */
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment( lib, "Irrlicht.lib" )
/* program start ...
/* irrlicht includes */
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment( lib, "Irrlicht.lib" )
/* program start ...
- Mon Nov 29, 2004 3:54 am
- Forum: Beginners Help
- Topic: How to change text fonts
- Replies: 2
- Views: 482
- Mon Nov 29, 2004 2:44 am
- Forum: Beginners Help
- Topic: IUnknown is ambiguous
- Replies: 3
- Views: 374
- Mon Nov 29, 2004 2:21 am
- Forum: Beginners Help
- Topic: IUnknown is ambiguous
- Replies: 3
- Views: 374
IUnknown is ambiguous
this really bugs me, whenever i have a header file that belongs to a microsoft library set, such as "Vwf.h" i get errors because the Microsoft SDK "Unknown.h" contains an IUknown class and so does the irr namespace.
is there any way to resolve this problem?
is there any way to resolve this problem?
- Fri Nov 26, 2004 8:13 pm
- Forum: Beginners Help
- Topic: linking problem..
- Replies: 1
- Views: 464
- Wed Nov 17, 2004 8:44 pm
- Forum: Beginners Help
- Topic: FPS Camera and Event Reciever
- Replies: 1
- Views: 530
- Wed Nov 17, 2004 7:21 pm
- Forum: Beginners Help
- Topic: 3ds file display problem
- Replies: 0
- Views: 258
3ds file display problem
i imported a 3ds model of a gun i had just made and discovered that it had thrown the pieces all over the place. they weren't connected like they were in MAX. so i played around a little bit and discovered that if i connect all the pieces then they will be imported by irrlicht properly.
NOTE: this ...
NOTE: this ...
- Tue Nov 16, 2004 8:28 pm
- Forum: Beginners Help
- Topic: FPS Camera and Event Reciever
- Replies: 1
- Views: 530
FPS Camera and Event Reciever
when i add an event reciever to the scene, it removes the built in controls for the camera which leaves me to set up key events to move it.
i cant figure out how to move the camera forward ( in the direction it is pointing ) or backards or strafe in that matter.
i want to be able to have an event ...
i cant figure out how to move the camera forward ( in the direction it is pointing ) or backards or strafe in that matter.
i want to be able to have an event ...
- Tue Nov 16, 2004 7:27 pm
- Forum: Beginners Help
- Topic: IGUIStaticText coordinates problem.
- Replies: 5
- Views: 893
- Tue Nov 16, 2004 4:40 pm
- Forum: Beginners Help
- Topic: IGUIStaticText coordinates problem.
- Replies: 5
- Views: 893