Is anything happenning with anything proposed to be added to 1.8 as discussed previously (in a charming full of hope topic with ideas, etc)?tecan wrote:is anything happening with this ?
Search found 157 matches
- Tue Jul 26, 2011 4:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Hardware instancing patch... please can we get it in 1.8.0??
- Replies: 62
- Views: 25626
Re: Hardware instancing patch... please can we get it in 1.8
- Mon Jul 11, 2011 11:06 pm
- Forum: Code Snippets
- Topic: Rain trick
- Replies: 4
- Views: 2610
Re: Rain trick
You could try adding support to mesh particles and then build a custom scene node that alighns with the Y axis.
mesh particls are a nice feature for the engien, and the custom SN is easy business..
mesh particls are a nice feature for the engien, and the custom SN is easy business..
- Wed Jun 29, 2011 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 27430
Re: New phpBB3 Forum
Lol i can have "foes".
Heheheeee...
Heheheeee...
- Mon Jun 27, 2011 2:31 am
- Forum: Code Snippets
- Topic: Native Cg shading language support in Irrlicht
- Replies: 13
- Views: 6115
- Tue Jun 21, 2011 9:28 pm
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2985
- Wed Jun 15, 2011 4:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project proposal: IrrTech
- Replies: 44
- Views: 9687
- Mon Jun 13, 2011 11:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project proposal: IrrTech
- Replies: 44
- Views: 9687
The problem with this idea is that not everybody codes like Irrlict is coded. Some OOP articularities and language convensions are not followed and devs may have to adapt it to be good to read or whatever. Also compatbility and that stuff gets in the way sometimes. And also there is the bloating ...
- Sun Jun 12, 2011 11:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Guess what I found about Irrlicht
- Replies: 6
- Views: 1871
- Sat Jun 04, 2011 5:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why I selected Irrlicht over Ogre3d
- Replies: 22
- Views: 20174
You brought the point here. Irrlicht is planned to work on a big range of devices and thats why it still supports old hardware stuff and dx. Also the fixed function pipeline is still here because of this wish to make the engine run anywhere....
I think its a cool thing, but the engine should make ...
I think its a cool thing, but the engine should make ...
- Thu Jun 02, 2011 3:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Why I selected Irrlicht over Ogre3d
- Replies: 22
- Views: 20174
- Thu Jun 02, 2011 1:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: Why I selected Irrlicht over Ogre3d
- Replies: 22
- Views: 20174
- Wed Jun 01, 2011 10:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why I selected Irrlicht over Ogre3d
- Replies: 22
- Views: 20174
- Tue May 24, 2011 5:05 am
- Forum: Beginners Help
- Topic: Exporting models from 3Dstudio Max
- Replies: 16
- Views: 3669
You need to adapt your model to game exporting.
First you will need to have only one UV texture map. If you're having trouble you could try to bake the textures from max and then export. The bump mapping (i think its a relief mapping) is only achieved in irrlicht using shaders. The lighting is also ...
First you will need to have only one UV texture map. If you're having trouble you could try to bake the textures from max and then export. The bump mapping (i think its a relief mapping) is only achieved in irrlicht using shaders. The lighting is also ...
- Tue May 17, 2011 10:53 am
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2011 [Winner Announced!]
- Replies: 25
- Views: 16265
- Wed May 04, 2011 3:36 pm
- Forum: Off-topic
- Topic: is irrlicht easy to use?
- Replies: 27
- Views: 6951
