Search found 86 matches
- Fri Nov 09, 2012 3:00 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.8 released
- Replies: 44
- Views: 37803
Re: Irrlicht 1.8 released
Great news, many thanks! 
- Mon Apr 09, 2012 3:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nadro joined the team
- Replies: 12
- Views: 3183
Re: Nadro joined the team
That's good news indeed 
- Wed Aug 03, 2011 4:39 pm
- Forum: Beginners Help
- Topic: Skydome
- Replies: 4
- Views: 457
Re: Skydome
Hi Sfortza,
I believe that Photoshop can transform an image from the usual rectangular projection, to spherical, and you may be able to apply that to the SkyDome. If you look at some of the other pages on that website, you might get some other ideas on how to use it.
A SkyBox might be easier to ...
I believe that Photoshop can transform an image from the usual rectangular projection, to spherical, and you may be able to apply that to the SkyDome. If you look at some of the other pages on that website, you might get some other ideas on how to use it.
A SkyBox might be easier to ...
- Wed Aug 03, 2011 2:51 pm
- Forum: Beginners Help
- Topic: Skydome
- Replies: 4
- Views: 457
Re: Skydome
It looks distorted because the Skydome is expecting a spherically mapped image like one of these:
http://www.philohome.com/skycollec/skycollec.htm
Try using the rectangular version of one of those images.
--Carl
http://www.philohome.com/skycollec/skycollec.htm
Try using the rectangular version of one of those images.
--Carl
- Thu Jul 14, 2011 3:11 pm
- Forum: Beginners Help
- Topic: No texture when loading a mesh
- Replies: 5
- Views: 706
Re: No texture when loading a mesh
The texture path for a .obj file should be specified in the .mtl file which usually sits in the same folder as the .obj file.
If that doesn't work, check the path to the .mtl specified inside the .obj file. You can open the .obj file in a text editor, but you may need to temporarily rename the ...
If that doesn't work, check the path to the .mtl specified inside the .obj file. You can open the .obj file in a text editor, but you may need to temporarily rename the ...
- Sat Jun 25, 2011 2:15 am
- Forum: Code Snippets
- Topic: BeamSceneNode
- Replies: 33
- Views: 17657
- Sat May 28, 2011 12:17 am
- Forum: Beginners Help
- Topic: Gaps when using tiled terrain
- Replies: 14
- Views: 1301
- Sat Feb 26, 2011 3:03 pm
- Forum: Beginners Help
- Topic: Load a terrain bigger than 515 x 515
- Replies: 5
- Views: 665
- Thu Feb 24, 2011 8:42 pm
- Forum: Beginners Help
- Topic: Load a terrain bigger than 515 x 515
- Replies: 5
- Views: 665
- Wed Feb 16, 2011 3:36 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216
- Wed Feb 16, 2011 2:13 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216
- Wed Feb 16, 2011 2:00 am
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216
- Tue Feb 15, 2011 10:12 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216
- Sat Jan 08, 2011 6:21 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216
- Fri Dec 17, 2010 2:57 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 73216