Search found 14 matches
- Thu Oct 04, 2007 5:05 am
- Forum: Code Snippets
- Topic: Loading a IRR scene the apply collision to static objects...
- Replies: 17
- Views: 13377
Thank you for your reply! Did all that and got it reading fine, then the main problem I had was the scale of the level, it was tiny! Needed to make it 10x bigger, the collision of the level/camera smaller and tadaa it works! Many thanks for your code and comments, would have been in a whole lot of t...
- Wed Oct 03, 2007 5:38 pm
- Forum: Code Snippets
- Topic: Loading a IRR scene the apply collision to static objects...
- Replies: 17
- Views: 13377
Hi christianclavet, Am trying to use your code so I can walk on a level i've made in Maya3D but can't get it to work - I just fall through.. Scene was made in Maya3D, exported to *.obj, OctTree'd into IrrEdit, saved as .irr. It compiles but I simply fall through the level.. It is a static mesh. Here...
- Sun Sep 02, 2007 8:06 am
- Forum: Beginners Help
- Topic: Collision Detection Co-Ordinates
- Replies: 2
- Views: 541
- Thu Aug 30, 2007 7:06 am
- Forum: Beginners Help
- Topic: Collision Detection Co-Ordinates
- Replies: 2
- Views: 541
Collision Detection Co-Ordinates
Hey guys,
I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.
Is this possible with Irrlicht or will I need to implement a third party library?
I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.
Is this possible with Irrlicht or will I need to implement a third party library?
- Wed May 23, 2007 5:07 am
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 456
- Sat May 19, 2007 4:21 am
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 456
- Wed May 16, 2007 2:15 pm
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 456
Node Collision and effect
Hi All, I'm making a racing game and it's almost finished! One of the few things left is collision with walls. By default in irrlicht they work: //set banana collision detection ISceneNodeAnimator* animCol = smgr->createCollisionResponseAnimator( selector, bananaNode, vector3df(30,34,20), vector3df(...
- Wed May 16, 2007 2:10 pm
- Forum: Beginners Help
- Topic: a very very n00bish question about textures!
- Replies: 2
- Views: 203
- Fri May 11, 2007 2:55 pm
- Forum: Beginners Help
- Topic: Rotating GUI Image - 2D Triangles?
- Replies: 1
- Views: 281
Rotating GUI Image - 2D Triangles?
I'm wanting to rotate a 2D image, There doesn't seem to be a function for it for the GUI, I've seen a few people say to apply the texture to an object and rotate the object but I need it so it's on the GUI and in front of some other GUI objects if possible. I found this link which looks helpful http...
- Fri May 11, 2007 10:38 am
- Forum: Beginners Help
- Topic: Camera Flickering when rotating alot?
- Replies: 4
- Views: 508
Alright I've narrowed it down to the setTarget which is causing the flickering, if i comment it out it runs smooth as a baby's bottom.
Any ideas how to optimise it?
Code: Select all
camera->setTarget(bp);
- Wed May 09, 2007 3:23 pm
- Forum: Beginners Help
- Topic: Camera Flickering when rotating alot?
- Replies: 4
- Views: 508
Camera Flickering when rotating alot?
Hi guys, I'm rotating the camera around my object but the screen keeps flickering a bit, it's hard to describe but it's like it is trying to refresh too often.. I have tried slowing it down aswell as limiting the number of positions on the rotation but it still happens. here's the code: // get vecto...
- Wed May 09, 2007 2:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 13896
- Wed May 09, 2007 7:15 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 13896
- Wed May 09, 2007 6:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 13896