Thank you for your reply! Did all that and got it reading fine, then the main problem I had was the scale of the level, it was tiny! Needed to make it 10x bigger, the collision of the level/camera smaller and tadaa it works!
Many thanks for your code and comments, would have been in a whole lot of ...
Search found 14 matches
- Thu Oct 04, 2007 5:05 am
- Forum: Code Snippets
- Topic: Loading a IRR scene the apply collision to static objects...
- Replies: 17
- Views: 14105
- Wed Oct 03, 2007 5:38 pm
- Forum: Code Snippets
- Topic: Loading a IRR scene the apply collision to static objects...
- Replies: 17
- Views: 14105
- Sun Sep 02, 2007 8:06 am
- Forum: Beginners Help
- Topic: Collision Detection Co-Ordinates
- Replies: 2
- Views: 735
- Thu Aug 30, 2007 7:06 am
- Forum: Beginners Help
- Topic: Collision Detection Co-Ordinates
- Replies: 2
- Views: 735
Collision Detection Co-Ordinates
Hey guys,
I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.
Is this possible with Irrlicht or will I need to implement a third party library?
I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.
Is this possible with Irrlicht or will I need to implement a third party library?
- Wed May 23, 2007 5:07 am
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 645
- Sat May 19, 2007 4:21 am
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 645
- Wed May 16, 2007 2:15 pm
- Forum: Beginners Help
- Topic: Node Collision and effect
- Replies: 3
- Views: 645
Node Collision and effect
Hi All,
I'm making a racing game and it's almost finished! One of the few things left is collision with walls. By default in irrlicht they work:
//set banana collision detection
ISceneNodeAnimator* animCol = smgr->createCollisionResponseAnimator(
selector, bananaNode, vector3df(30,34,20 ...
I'm making a racing game and it's almost finished! One of the few things left is collision with walls. By default in irrlicht they work:
//set banana collision detection
ISceneNodeAnimator* animCol = smgr->createCollisionResponseAnimator(
selector, bananaNode, vector3df(30,34,20 ...
- Wed May 16, 2007 2:10 pm
- Forum: Beginners Help
- Topic: a very very n00bish question about textures!
- Replies: 2
- Views: 284
- Fri May 11, 2007 2:55 pm
- Forum: Beginners Help
- Topic: Rotating GUI Image - 2D Triangles?
- Replies: 1
- Views: 395
Rotating GUI Image - 2D Triangles?
I'm wanting to rotate a 2D image, There doesn't seem to be a function for it for the GUI, I've seen a few people say to apply the texture to an object and rotate the object but I need it so it's on the GUI and in front of some other GUI objects if possible.
I found this link which looks helpful ...
I found this link which looks helpful ...
- Fri May 11, 2007 10:38 am
- Forum: Beginners Help
- Topic: Camera Flickering when rotating alot?
- Replies: 4
- Views: 1028
Alright I've narrowed it down to the setTarget which is causing the flickering, if i comment it out it runs smooth as a baby's bottom.
Any ideas how to optimise it?
Code: Select all
camera->setTarget(bp);- Wed May 09, 2007 3:23 pm
- Forum: Beginners Help
- Topic: Camera Flickering when rotating alot?
- Replies: 4
- Views: 1028
Camera Flickering when rotating alot?
Hi guys,
I'm rotating the camera around my object but the screen keeps flickering a bit, it's hard to describe but it's like it is trying to refresh too often..
I have tried slowing it down aswell as limiting the number of positions on the rotation but it still happens.
here's the code ...
I'm rotating the camera around my object but the screen keeps flickering a bit, it's hard to describe but it's like it is trying to refresh too often..
I have tried slowing it down aswell as limiting the number of positions on the rotation but it still happens.
here's the code ...
- Wed May 09, 2007 2:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 15205
- Wed May 09, 2007 7:15 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 15205
- Wed May 09, 2007 6:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Motion trail
- Replies: 19
- Views: 15205