Search found 14 matches

by nomis
Thu Oct 04, 2007 5:05 am
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13377

Thank you for your reply! Did all that and got it reading fine, then the main problem I had was the scale of the level, it was tiny! Needed to make it 10x bigger, the collision of the level/camera smaller and tadaa it works! Many thanks for your code and comments, would have been in a whole lot of t...
by nomis
Wed Oct 03, 2007 5:38 pm
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13377

Hi christianclavet, Am trying to use your code so I can walk on a level i've made in Maya3D but can't get it to work - I just fall through.. Scene was made in Maya3D, exported to *.obj, OctTree'd into IrrEdit, saved as .irr. It compiles but I simply fall through the level.. It is a static mesh. Here...
by nomis
Sun Sep 02, 2007 8:06 am
Forum: Beginners Help
Topic: Collision Detection Co-Ordinates
Replies: 2
Views: 541

bump :( :(
by nomis
Thu Aug 30, 2007 7:06 am
Forum: Beginners Help
Topic: Collision Detection Co-Ordinates
Replies: 2
Views: 541

Collision Detection Co-Ordinates

Hey guys,

I have a ball (addSphereSceneNode) getting thrown at a wall (addCubeSceneNode) and i'm wanting to find out the exact co-ordinates the two objects meet so I can then plot trajectory etc.

Is this possible with Irrlicht or will I need to implement a third party library?
by nomis
Wed May 23, 2007 5:07 am
Forum: Beginners Help
Topic: Node Collision and effect
Replies: 3
Views: 456

Last bump, this is the final part needed for the game which is due tomorrow >_>

ANY help would be great guys!
by nomis
Sat May 19, 2007 4:21 am
Forum: Beginners Help
Topic: Node Collision and effect
Replies: 3
Views: 456

Bump :(
by nomis
Wed May 16, 2007 2:15 pm
Forum: Beginners Help
Topic: Node Collision and effect
Replies: 3
Views: 456

Node Collision and effect

Hi All, I'm making a racing game and it's almost finished! One of the few things left is collision with walls. By default in irrlicht they work: //set banana collision detection ISceneNodeAnimator* animCol = smgr->createCollisionResponseAnimator( selector, bananaNode, vector3df(30,34,20), vector3df(...
by nomis
Wed May 16, 2007 2:10 pm
Forum: Beginners Help
Topic: a very very n00bish question about textures!
Replies: 2
Views: 203

Yes I have a number of odd shaped textures that work fine.
by nomis
Fri May 11, 2007 2:55 pm
Forum: Beginners Help
Topic: Rotating GUI Image - 2D Triangles?
Replies: 1
Views: 281

Rotating GUI Image - 2D Triangles?

I'm wanting to rotate a 2D image, There doesn't seem to be a function for it for the GUI, I've seen a few people say to apply the texture to an object and rotate the object but I need it so it's on the GUI and in front of some other GUI objects if possible. I found this link which looks helpful http...
by nomis
Fri May 11, 2007 10:38 am
Forum: Beginners Help
Topic: Camera Flickering when rotating alot?
Replies: 4
Views: 508

Alright I've narrowed it down to the setTarget which is causing the flickering, if i comment it out it runs smooth as a baby's bottom.

Code: Select all

camera->setTarget(bp);
Any ideas how to optimise it?
by nomis
Wed May 09, 2007 3:23 pm
Forum: Beginners Help
Topic: Camera Flickering when rotating alot?
Replies: 4
Views: 508

Camera Flickering when rotating alot?

Hi guys, I'm rotating the camera around my object but the screen keeps flickering a bit, it's hard to describe but it's like it is trying to refresh too often.. I have tried slowing it down aswell as limiting the number of positions on the rotation but it still happens. here's the code: // get vecto...
by nomis
Wed May 09, 2007 2:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Motion trail
Replies: 19
Views: 13896

The error message says "cannot convert from 'class irr::scene::IAnimatedMesh *' to 'class irr::scene::IMesh *'" so we need to make it a non animated mesh >_< i'm just not sure how.. have tried everything.
by nomis
Wed May 09, 2007 7:15 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Motion trail
Replies: 19
Views: 13896

just remove the word animated from all of the calls for that mesh and you should have the equivalent non animated calls. I've tried that: IMesh* bmesh = smgr->getMesh("files/models/apple.ms3d"); if(boostOn)//if we boost, show a motion trail { for(u16 b = 1; b < 5; b++)//5 is the number of...
by nomis
Wed May 09, 2007 6:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Motion trail
Replies: 19
Views: 13896

Hi there, I'm trying to implement this into my game but can't seem to get it working, we currently have: create the object and the mesh IAnimatedMesh* bananaMesh = smgr->getMesh("files/models/banana.ms3d"); bananaNode = smgr->addAnimatedMeshSceneNode( bananaMesh ); IMesh* bmesh = smgr->get...