Search found 32 matches
- Wed Nov 02, 2011 4:49 pm
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5196
Re: voxatron-like engine
i made a raycast version. polygon cubes for voxel feels like cheating. this is probably how voxatron does it anyway. but with better quality :) runs on android at just 5fps. but at least the frame rate is constant - no hiccups one problem with raycast is no easy way to handle floating objects as wav...
- Tue Nov 01, 2011 12:34 am
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5196
Re: voxatron-like engine
there is a hiccup though when i scroll through the map - that is when many chunks of voxels are processed.15FPS on Android
i could cache the entire map for speed but that i'd have to make it very efficient on memory
- Mon Oct 31, 2011 4:43 pm
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5196
Re: voxatron-like engine
the choppy video was just from the recording. i did a round of optimization and got the polygon count down and framerate further up. this runs on Android by the way. but still at just around 15 fps. http://www.munchyapps.com/wp-content/uploads/2011/10/shot.png techniques > rendering & caching ch...
- Sat Oct 29, 2011 6:57 am
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5196
voxatron-like engine
Hi, irrlicht can do voxatron-like game :) view area is 128x128x64 voxels fps is around ~60 with around ~30K tris on OpenGL driver. faster with D3D9. still needs better lighting - shadows maybe occlusion culling too choppy video @ http://www.munchyapps.com/uncategorized/voxels-128 download demo @ htt...
- Mon Jul 05, 2010 11:25 pm
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2527
Hey m4rvin, I assume it has something to do with losing the opengl surface. Did you run into this problem?. yes, this has got to do with losing the opengl surface.. and as a result, losing all loaded textures. the irrlicht port didn't reload the texture automatically. i simply reloaded all the text...
- Fri Jul 02, 2010 1:10 am
- Forum: Code Snippets
- Topic: 2d sprite batch
- Replies: 5
- Views: 4518
yup, it's not meant to be complete. but it can be plugged in easily. here's the code with a demo program. >> i added the path finder class :) --- no demo for that here though http://www.munchyapps.com/spriteManager.tar.gz driver->beginScene(true, true, video::SColor(0,0,0,0)); sprites->clear(); // a...
- Thu Jul 01, 2010 1:53 pm
- Forum: Code Snippets
- Topic: 2d sprite batch
- Replies: 5
- Views: 4518
2d sprite batch
this is my own implementation of a 2d sprite batch. ie draws a whole batch of sprites in one go. quite need for mobile games. each sprite can do the basic transforms. rotate, scale, color with alpha it works with IVideoDrivers implementing draw2DVertexPrimitiveList 590 tris @ 40 fps on the android n...
- Thu Jun 24, 2010 9:01 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2527
- Wed Jun 23, 2010 8:01 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2527
- Wed Jun 23, 2010 4:50 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2527
irrlicht game on android
hi, i finally finished something using irrlicht engine it's 2d android game solitaire (70 game types) -- i ported my old solitaire code from the pocket pc (c++) http://www.munchyapps.com i stripped out most of the engine features to make it lite. and added a SpriteBatch manager for faster 2d renderi...
- Mon Dec 21, 2009 4:22 am
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4252
- Sun Dec 20, 2009 3:38 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4252
- Sun Dec 20, 2009 3:33 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4252
please count S3DVertex vtx[4]; vtx[0] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f, 0.0f, 0.0f, 0.0f, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y); vtx[1] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f, 0.0f, 0.0f, 0.0f, colo...
- Sun Dec 20, 2009 3:30 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4252
- Sun Dec 20, 2009 2:09 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4252