i made a raycast version. polygon cubes for voxel feels like cheating.
this is probably how voxatron does it anyway. but with better quality :)
runs on android at just 5fps. but at least the frame rate is constant - no hiccups
one problem with raycast is no easy way to handle floating objects as ...
Search found 32 matches
- Wed Nov 02, 2011 4:49 pm
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5723
- Tue Nov 01, 2011 12:34 am
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5723
Re: voxatron-like engine
there is a hiccup though when i scroll through the map - that is when many chunks of voxels are processed.15FPS on Android
i could cache the entire map for speed but that i'd have to make it very efficient on memory
- Mon Oct 31, 2011 4:43 pm
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5723
Re: voxatron-like engine
the choppy video was just from the recording.
i did a round of optimization and got the polygon count down and framerate further up.
this runs on Android by the way. but still at just around 15 fps.
http://www.munchyapps.com/wp-content/uploads/2011/10/shot.png
techniques
> rendering & caching ...
i did a round of optimization and got the polygon count down and framerate further up.
this runs on Android by the way. but still at just around 15 fps.
http://www.munchyapps.com/wp-content/uploads/2011/10/shot.png
techniques
> rendering & caching ...
- Sat Oct 29, 2011 6:57 am
- Forum: Project Announcements
- Topic: voxatron-like engine
- Replies: 7
- Views: 5723
voxatron-like engine
Hi,
irrlicht can do voxatron-like game :)
view area is 128x128x64 voxels
fps is around ~60 with around ~30K tris on OpenGL driver. faster with D3D9.
still needs better lighting - shadows
maybe occlusion culling too
choppy video @ http://www.munchyapps.com/uncategorized/voxels-128
download demo ...
irrlicht can do voxatron-like game :)
view area is 128x128x64 voxels
fps is around ~60 with around ~30K tris on OpenGL driver. faster with D3D9.
still needs better lighting - shadows
maybe occlusion culling too
choppy video @ http://www.munchyapps.com/uncategorized/voxels-128
download demo ...
- Mon Jul 05, 2010 11:25 pm
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2936
- Fri Jul 02, 2010 1:10 am
- Forum: Code Snippets
- Topic: 2d sprite batch
- Replies: 5
- Views: 4922
- Thu Jul 01, 2010 1:53 pm
- Forum: Code Snippets
- Topic: 2d sprite batch
- Replies: 5
- Views: 4922
2d sprite batch
this is my own implementation of a 2d sprite batch. ie draws a whole batch of sprites in one go. quite need for mobile games.
each sprite can do the basic transforms. rotate, scale, color with alpha
it works with IVideoDrivers implementing draw2DVertexPrimitiveList
590 tris @ 40 fps on the ...
each sprite can do the basic transforms. rotate, scale, color with alpha
it works with IVideoDrivers implementing draw2DVertexPrimitiveList
590 tris @ 40 fps on the ...
- Thu Jun 24, 2010 9:01 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2936
- Wed Jun 23, 2010 8:01 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2936
- Wed Jun 23, 2010 4:50 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2936
irrlicht game on android
hi,
i finally finished something using irrlicht engine
it's 2d android game
solitaire (70 game types) -- i ported my old solitaire code from the pocket pc (c++)
http://www.munchyapps.com
i stripped out most of the engine features to make it lite. and added a SpriteBatch manager for faster 2d ...
i finally finished something using irrlicht engine
it's 2d android game
solitaire (70 game types) -- i ported my old solitaire code from the pocket pc (c++)
http://www.munchyapps.com
i stripped out most of the engine features to make it lite. and added a SpriteBatch manager for faster 2d ...
- Mon Dec 21, 2009 4:22 am
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4743
- Sun Dec 20, 2009 3:38 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4743
- Sun Dec 20, 2009 3:33 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4743
- Sun Dec 20, 2009 3:30 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4743
- Sun Dec 20, 2009 2:09 pm
- Forum: Code Snippets
- Topic: draw2dimage rotate, scale (a flexible solution)
- Replies: 13
- Views: 4743