irrlicht game on android

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m4rvin
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irrlicht game on android

Post by m4rvin »

hi,

i finally finished something using irrlicht engine

it's 2d android game
solitaire (70 game types) -- i ported my old solitaire code from the pocket pc (c++)

http://www.munchyapps.com

i stripped out most of the engine features to make it lite. and added a SpriteBatch manager for faster 2d rendering.

there was a post somewhere (irrlicht for android -- i used his branch)
thanks to everyone, especially the irrlicht maintainers.

m
DtD
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Post by DtD »

Very nice =) I will make sure to buy it if I ever get a Android device! Best of luck to you!
pera
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Post by pera »

did you used irr android port that was mentioned in this forum?
m4rvin
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Post by m4rvin »

pera wrote:did you used irr android port that was mentioned in this forum?
i think i did.
grumpymonkey
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Post by grumpymonkey »

i think i did.
sooooo... you don't know?
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DtD
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Post by DtD »

He said in the first post that he used the one from here, so I would assume he did.
Frank Dodd
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Post by Frank Dodd »

Congratulations and good luck with this application I think breaking into these new markets could be very significant for the engine.
m4rvin
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Post by m4rvin »

grumpymonkey wrote:
i think i did.
sooooo... you don't know?
> i tried this one http://irrlicht.sourceforge.net/phpBB2/ ... sc&start=0
> but i also tried the one of the branch in the svn server which had OGLES1.0 videodriver for iphone

i was able to compile both, with modifications

so yes.. i don't know or i don't remember which one i finally used. --- but does it really matter?
roguetreasure
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Post by roguetreasure »

Hey m4rvin,
Could you maybe help out a fellow android/irrlicht developer?. I have a problem that I am having trouble with.
I am using the android port
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37235


After running on my Motorola Droid for a while the screen goes white. The game is still running because I can hear the sound effects when I toss comets etc. I assume it has something to do with losing the opengl surface. Did you run into this problem?.
It doesn't do it in the emulator and it is proving hard to track down.
Any suggestions on sites to get help?
android apps and games http://www.roguetreasure.com
m4rvin
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Post by m4rvin »

roguetreasure wrote:Hey m4rvin,
I assume it has something to do with losing the opengl surface. Did you run into this problem?.
yes, this has got to do with losing the opengl surface.. and as a result, losing all loaded textures. the irrlicht port didn't reload the texture automatically.

i simply reloaded all the textures when the GLSurfaceView gets recreated.
for my game, i only had 1 texture so this wasn't too difficult to manage.
hybrid
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Post by hybrid »

Oh yes. As you can see in the sources, I already prepared for this situation by adding several flags for the driver to note about lost things. However, even the DirectX surface lost is not yet completely handled, so I didn't even start with the OpenGL stuff.
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