Thanks, I thought I was forgetting something important
Search found 66 matches
- Wed Jan 19, 2005 1:32 pm
- Forum: Advanced Help
- Topic: A Nasty Crash
- Replies: 5
- Views: 627
Gods...
By the Gods I am stupid 
Thanks, I thought I was forgetting something important
.
Thanks, I thought I was forgetting something important
- Tue Jan 18, 2005 6:05 pm
- Forum: Advanced Help
- Topic: A Nasty Crash
- Replies: 5
- Views: 627
I would be
I would be, but unfortunatly, it crashes on GetCollisionPoint. I omitted the return to try and get it to work. I know I need it 
- Tue Jan 18, 2005 5:46 pm
- Forum: Advanced Help
- Topic: A Nasty Crash
- Replies: 5
- Views: 627
A Nasty Crash
This is what I am trying to do: get the *exact* coords from mouse to screen on a button click.
This is the code I am using:
vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager ...
This is the code I am using:
vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager ...
- Tue Jan 18, 2005 4:30 am
- Forum: Off-topic
- Topic: Question / thoughts about models
- Replies: 3
- Views: 705
legal issues
Not without contacting the people/companies who made the models and gain their SPECIFIC allowances in WRITING. Every model they make is more than likely copyrighted.
- Tue Jan 18, 2005 4:25 am
- Forum: Beginners Help
- Topic: [SOLVED] Q about loading 3ds
- Replies: 5
- Views: 941
Alright.,
The texture HAS to be in the same directory as the model, also the texture HAS to be in the old dos format (8.3). Hope this helps.
- Tue Jan 18, 2005 4:23 am
- Forum: Beginners Help
- Topic: I downloaded...
- Replies: 15
- Views: 1390
Ohhh, and just wait
Then, after structs and unions, you will need to learn about basic classes, polymorphism, (multiple)inheritence, pointers/casts 
- Mon Jan 17, 2005 12:52 am
- Forum: Advanced Help
- Topic: Compile error under G++ on Fedora Core 3.
- Replies: 3
- Views: 521
Makefile
check your makefile settings, it looks like irrlicht.a isn't being included thus the undifined reference.
- Mon Jan 17, 2005 12:12 am
- Forum: Advanced Help
- Topic: Mouse location to 3d
- Replies: 8
- Views: 1653
Gotta ressurect a dead thread...
This is the code I am using:
vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager();
position2d<s32> cPos;
ICameraSceneNode *cam;
if (event.isLeftMouseDown() == true)
{
cam = smgr ...
vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager();
position2d<s32> cPos;
ICameraSceneNode *cam;
if (event.isLeftMouseDown() == true)
{
cam = smgr ...
- Sat Jan 15, 2005 3:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: NX++
- Replies: 1
- Views: 746
NX++
Alright, first of all, Niko, I love you but I had to go to NX.
Second of all: I've noticed that NX doesn't really have a good forum...does most of the people still use this forum?
Third: Is NX and -NX joining in the next -NX release?
Second of all: I've noticed that NX doesn't really have a good forum...does most of the people still use this forum?
Third: Is NX and -NX joining in the next -NX release?
- Sat Jan 15, 2005 1:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: why?
- Replies: 11
- Views: 1981
Hmm
42 = a Great movie coming out soon 
Potato!
Potato!
- Sat Jan 15, 2005 1:17 pm
- Forum: Advanced Help
- Topic: Object on camera ?
- Replies: 3
- Views: 469
yes
Grab the node and use the fucntion isVisible() 
- Fri Jan 14, 2005 3:38 pm
- Forum: Beginners Help
- Topic: Very Simple Question!!!
- Replies: 7
- Views: 930
Ahh,
I thought you meant in-code
- Fri Jan 14, 2005 3:18 pm
- Forum: Beginners Help
- Topic: Very Simple Question!!!
- Replies: 7
- Views: 930
*grin*
So, how do I do that?
- Fri Jan 14, 2005 3:06 pm
- Forum: Beginners Help
- Topic: Very Simple Question!!!
- Replies: 7
- Views: 930
Very Simple Question!!!
How can I turn a mesh to face another direction while staying still? When I use setRotation the mesh just goes in a (wide) circle.
- Fri Jan 14, 2005 1:33 pm
- Forum: Beginners Help
- Topic: 3 basics!
- Replies: 6
- Views: 512
Hmm..
Well, apparently three universes collided making three separate and identical posts. Sorry
