Search found 66 matches

by Munku
Wed Jan 19, 2005 1:32 pm
Forum: Advanced Help
Topic: A Nasty Crash
Replies: 5
Views: 627

Gods...

By the Gods I am stupid :)

Thanks, I thought I was forgetting something important :).
by Munku
Tue Jan 18, 2005 6:05 pm
Forum: Advanced Help
Topic: A Nasty Crash
Replies: 5
Views: 627

I would be

I would be, but unfortunatly, it crashes on GetCollisionPoint. I omitted the return to try and get it to work. I know I need it ;)
by Munku
Tue Jan 18, 2005 5:46 pm
Forum: Advanced Help
Topic: A Nasty Crash
Replies: 5
Views: 627

A Nasty Crash

This is what I am trying to do: get the *exact* coords from mouse to screen on a button click.

This is the code I am using:


vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager ...
by Munku
Tue Jan 18, 2005 4:30 am
Forum: Off-topic
Topic: Question / thoughts about models
Replies: 3
Views: 705

legal issues

Not without contacting the people/companies who made the models and gain their SPECIFIC allowances in WRITING. Every model they make is more than likely copyrighted.
by Munku
Tue Jan 18, 2005 4:25 am
Forum: Beginners Help
Topic: [SOLVED] Q about loading 3ds
Replies: 5
Views: 941

Alright.,

The texture HAS to be in the same directory as the model, also the texture HAS to be in the old dos format (8.3). Hope this helps.
by Munku
Tue Jan 18, 2005 4:23 am
Forum: Beginners Help
Topic: I downloaded...
Replies: 15
Views: 1390

Ohhh, and just wait

Then, after structs and unions, you will need to learn about basic classes, polymorphism, (multiple)inheritence, pointers/casts :)
by Munku
Mon Jan 17, 2005 12:52 am
Forum: Advanced Help
Topic: Compile error under G++ on Fedora Core 3.
Replies: 3
Views: 521

Makefile

check your makefile settings, it looks like irrlicht.a isn't being included thus the undifined reference.
by Munku
Mon Jan 17, 2005 12:12 am
Forum: Advanced Help
Topic: Mouse location to 3d
Replies: 8
Views: 1653

Gotta ressurect a dead thread...

This is the code I am using:


vector3df target,location;
triangle3df tri;
line3d<f32> ray;
ITriangleSelector *tSelector;
ISceneCollisionManager *colMgr = smgr->getSceneCollisionManager();
position2d<s32> cPos;
ICameraSceneNode *cam;

if (event.isLeftMouseDown() == true)
{
cam = smgr ...
by Munku
Sat Jan 15, 2005 3:48 pm
Forum: Open Discussion and Dev Announcements
Topic: NX++
Replies: 1
Views: 746

NX++

Alright, first of all, Niko, I love you but I had to go to NX.

Second of all: I've noticed that NX doesn't really have a good forum...does most of the people still use this forum?

Third: Is NX and -NX joining in the next -NX release?
by Munku
Sat Jan 15, 2005 1:21 pm
Forum: Open Discussion and Dev Announcements
Topic: why?
Replies: 11
Views: 1981

Hmm

42 = a Great movie coming out soon :)

Potato!
by Munku
Sat Jan 15, 2005 1:17 pm
Forum: Advanced Help
Topic: Object on camera ?
Replies: 3
Views: 469

yes

Grab the node and use the fucntion isVisible() :)
by Munku
Fri Jan 14, 2005 3:38 pm
Forum: Beginners Help
Topic: Very Simple Question!!!
Replies: 7
Views: 930

Ahh,

I thought you meant in-code
by Munku
Fri Jan 14, 2005 3:18 pm
Forum: Beginners Help
Topic: Very Simple Question!!!
Replies: 7
Views: 930

*grin*

So, how do I do that?
by Munku
Fri Jan 14, 2005 3:06 pm
Forum: Beginners Help
Topic: Very Simple Question!!!
Replies: 7
Views: 930

Very Simple Question!!!

How can I turn a mesh to face another direction while staying still? When I use setRotation the mesh just goes in a (wide) circle.
by Munku
Fri Jan 14, 2005 1:33 pm
Forum: Beginners Help
Topic: 3 basics!
Replies: 6
Views: 512

Hmm..

Well, apparently three universes collided making three separate and identical posts. Sorry :) :twisted: