TerrainNode is an
ISceneNode *
And Irrlicht isn't really ready to handle "really big" terrain. You'll have to hack around to get decent large terrain like you see in, say, Tribes games.
This is because you can't pump down a raw large terrain mesh through your AGP bandwidth. It just won't fit.
You ...
Search found 58 matches
- Tue Jan 25, 2005 3:02 am
- Forum: Beginners Help
- Topic: How do you create very large seemless terrians?
- Replies: 6
- Views: 1436
- Tue Jan 25, 2005 2:56 am
- Forum: Beginners Help
- Topic: Inventory GUI design
- Replies: 8
- Views: 968
- Sun Jan 23, 2005 10:05 pm
- Forum: Project Announcements
- Topic: Portal Rendering
- Replies: 4
- Views: 3640
- Sun Jan 23, 2005 10:00 pm
- Forum: Advanced Help
- Topic: Help with custom SceneNode
- Replies: 2
- Views: 530
- Sun Jan 23, 2005 9:55 pm
- Forum: Beginners Help
- Topic: speech bubbles
- Replies: 13
- Views: 1340
- Sun Jan 23, 2005 9:51 pm
- Forum: Beginners Help
- Topic: Collision detection between vector and Mesh
- Replies: 8
- Views: 1132
- Sun Jan 23, 2005 6:11 am
- Forum: Beginners Help
- Topic: Inventory GUI design
- Replies: 8
- Views: 968
- Sun Jan 23, 2005 3:51 am
- Forum: Beginners Help
- Topic: Inventory GUI design
- Replies: 8
- Views: 968
- Sun Jan 23, 2005 3:19 am
- Forum: Project Announcements
- Topic: Free hosting for irrlicht projects!
- Replies: 16
- Views: 6577
- Sun Jan 23, 2005 3:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Where's Irrlicht going?
- Replies: 14
- Views: 2235
Where's Irrlicht going?
What's happening to Irrlicht development right now? I love Irrlicht and everything, but it's so limited. I've made far too many modifications to Irrlicht, so I know for sure it's missing a lot of things and some of it needs to be rebuilt to support features like VBOs and normal mapping.
And yes, I ...
And yes, I ...
- Sun Jan 23, 2005 3:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: rotating parts
- Replies: 6
- Views: 985
- Sun Jan 23, 2005 3:11 am
- Forum: Advanced Help
- Topic: Flashlight
- Replies: 2
- Views: 847
Flashlight
Does anyone know how to do a semi-decent flashlight (shining on a Q3Level[hence lightmapped quadtree scenenode])?
I'm thinking something like HL1 flashlight would be OK. I know the HL1 flashlight isn't that great, but it's better than nothing.
Right now I'm just doing a billboard a static distance ...
I'm thinking something like HL1 flashlight would be OK. I know the HL1 flashlight isn't that great, but it's better than nothing.
Right now I'm just doing a billboard a static distance ...
- Sun Jan 23, 2005 3:05 am
- Forum: Beginners Help
- Topic: speech bubbles
- Replies: 13
- Views: 1340
- Sun Jan 23, 2005 3:02 am
- Forum: Beginners Help
- Topic: Building on tech demo - targeting a node and smart targeting
- Replies: 3
- Views: 712
Your best solution for hitting the characters and stuff is to do real physics.
So when you shoot a fireball you add an entity that you keep track of it. You keep track of its position and velocity. Each frame you use the time delta to determine how far to move the fireball. You also make a line from ...
So when you shoot a fireball you add an entity that you keep track of it. You keep track of its position and velocity. Each frame you use the time delta to determine how far to move the fireball. You also make a line from ...
- Sun Jan 23, 2005 2:54 am
- Forum: Beginners Help
- Topic: torque
- Replies: 2
- Views: 505