Search found 19 matches
- Fri Apr 14, 2006 7:01 am
- Forum: Bug reports
- Topic: Billboards are upside down
- Replies: 6
- Views: 1348
[SOLVED] Upside down particles
The previous link does fix some things. The emitter than emits based on the rotation of the parent, correctly. But the textures are still upside down. HOW TO FIX UPSIDE DOWN Particles. IN void CParticleSystemSceneNode::reallocateBuffers() replace Vertices[0+i].TCoords.set(0.0f, 0.0f); Vertices[1+i]....
- Thu Apr 13, 2006 6:59 pm
- Forum: Bug reports
- Topic: Billboards are upside down
- Replies: 6
- Views: 1348
- Tue Apr 11, 2006 9:35 pm
- Forum: Advanced Help
- Topic: Cg shadow volumes
- Replies: 0
- Views: 255
Cg shadow volumes
Has anyone worked on Cg shadow volumes?? Is this possible with the current state of shader support in Irrlicht?
- Sun Apr 09, 2006 5:27 pm
- Forum: Bug reports
- Topic: Shadow bug with ITextScenenodes???
- Replies: 5
- Views: 901
Does anyone have a fix for the first problem mentioned in this thread? If I change the PreRendering code in CTextSceneNode from SceneManager->registerNodeForRendering(this, ESNRP_SHADOW); TO SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT); It now doesn't mess with the shadows, but th...
- Thu Apr 06, 2006 7:17 pm
- Forum: Beginners Help
- Topic: Cal3d performance improvements?
- Replies: 1
- Views: 279
- Thu Apr 06, 2006 7:04 pm
- Forum: Beginners Help
- Topic: Realtime shadows
- Replies: 5
- Views: 508
Checkout this thread.
http://irrlicht.sourceforge.net/phpBB2/ ... ght=shadow
This can help. It won't solve all your problems. From my understanding, to correctly fix this is not trivial.
http://irrlicht.sourceforge.net/phpBB2/ ... ght=shadow
This can help. It won't solve all your problems. From my understanding, to correctly fix this is not trivial.
- Wed Mar 29, 2006 5:48 pm
- Forum: Bug reports
- Topic: Fix to text scenenode for bounding box
- Replies: 1
- Views: 608
Fix to text scenenode for bounding box
Changes to CTextSceneNode.cpp void CTextSceneNode::render() { if (!Font || !Coll) return; ///////////////////////////////////////////////////////////////////// video::IVideoDriver* driver = SceneManager->getVideoDriver(); ICameraSceneNode* camera = SceneManager->getActiveCamera(); if (!camera || !dr...
- Wed Mar 29, 2006 1:43 am
- Forum: Advanced Help
- Topic: Shadows - Please help
- Replies: 1
- Views: 538
- Tue Mar 28, 2006 5:34 pm
- Forum: Advanced Help
- Topic: Shadows - Please help
- Replies: 1
- Views: 538
Shadows - Please help
I am starting to use Stencil shadows. They seem to be working good for me. BUT, they are displaying thru things. EX: If I have an overhead light with an object on a table, the shadow is displayed on the table AND the floor. Has anyone been able to fix this. I could fix this if someone could help me ...
- Wed Mar 22, 2006 10:29 pm
- Forum: Beginners Help
- Topic: Cal3d performance improvements?
- Replies: 1
- Views: 279
Cal3d performance improvements?
Does anyone have additional performance improvements that work with DirectX and OpenGL they would like to share?
I have included one big one in this thread.
http://irrlicht.sourceforge.net/phpBB2/ ... ight=cal3d
I have included one big one in this thread.
http://irrlicht.sourceforge.net/phpBB2/ ... ight=cal3d
- Fri Mar 10, 2006 8:47 am
- Forum: Beginners Help
- Topic: using CAL3D (Character Animation Library) with Irrlicht
- Replies: 11
- Views: 2714
Forgot
I also switched to getVerticesNormalsAndTexCoords, which didn't seem to help to much.
- Fri Mar 10, 2006 8:45 am
- Forum: Beginners Help
- Topic: using CAL3D (Character Animation Library) with Irrlicht
- Replies: 11
- Views: 2714
Cal3d - Speed up
You can dramatically speed this up if you make SMeshBuffer mb a member of the class and don't do the clears. DON'T DO mb.Verticies.clear(); mb.Indicies.clear(); They clear all the memory and the memory has to be reallocated. Do something like this in the constructor mb.Vertices.set_used(2000); mb.In...
- Mon Jan 23, 2006 6:48 pm
- Forum: Bug reports
- Topic: Problem loading large png files?
- Replies: 5
- Views: 2932
- Tue Nov 22, 2005 9:17 pm
- Forum: Bug reports
- Topic: GUI bug
- Replies: 3
- Views: 606
GUI Bug
I get this problem also. Has anyone had this same issue and fixed it? My window needs to be NOT resizeable.
- Wed Aug 04, 2004 7:36 am
- Forum: Beginners Help
- Topic: static link lib
- Replies: 2
- Views: 1375
Lets try this again
OK, Lets try this again. In the Irrlicht.h (DON'T FORGET their are TWO Irrlich.h file) Replace the similar section with #if defined(WIN32) && !defined(IRRLICHT_STATIC) #ifdef IRRLICHT_EXPORTS #define IRRLICHT_API __declspec(dllexport) #else #define IRRLICHT_API __declspec(dllimport) #endif /...