Search found 9 matches
- Tue Jun 12, 2007 7:24 am
- Forum: Beginners Help
- Topic: Dark Quake 3 map (example 16) on Linux / OpenGL
- Replies: 3
- Views: 297
Re: Dark Quake 3 map (example 16) on Linux / OpenGL
I'm using Linux (Ubuntu feisty, with NVidia drivers), Irrlicht Engine version 1.3 When I'm running the examples of the Quake 3 map (both example 1 and 16) with OpenGL renderer it is VERY dark. Using BurningsVideo renderer is much lighter , but with low quality and FPS. http://img474.imageshack.us/i...
- Mon Jun 11, 2007 3:29 pm
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
Maybe before trying something like that try again understand 100% the tutorials and make a lot of simple programs with what you have learned from the examples, then when you will be more experienced it will be less difficult to understand what he said and actually do it Yourself! Well, this is what...
- Sat Jun 09, 2007 10:38 pm
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
- Sat Jun 09, 2007 11:19 am
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
when sydney is moving... sydney's new x coordinate - old x coordinate = a new y coordinate - old y coordinate = b camera's x coordinate = x coordinate + a y coordinate = y coordinate + b maybe this should work?... That sounds like a probable solution. Would anyone be willing in making me an example...
- Sat Jun 09, 2007 8:54 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502403
Name: Joseph Kemp Age: 15 Languages: HTML/XHTML, CSS, JavaScript, SQL, PHP, GML, BASIC, C++ Location: England, UK Website: www.hotyg.com Been programming since I was 10 on the Commodore 64 in BASIC, then moved on to HTML and other browser languages such as PHP when I was about 12, started learning C...
- Sat Jun 09, 2007 8:30 am
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
Ehm... but wouldn't this ignore Sydney's rotation and always face Sydney from the same direction? I.E.: Sydney is facing north; Camera is facing north. Sydney turns south; Camera still facing south, same position relative to Sydney; Sydney now faces camera. If you do a search, there IS 3rd person c...
- Fri Jun 08, 2007 10:11 pm
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
This is much simpler than you think. Just make the a camera (not an FPS one) and make it a child of your sydney node and it will follow her wherever she goes. You can also find camera coding in the snippets area of the forum. There are various 3rd person cameras there. Will I need to position the c...
- Fri Jun 08, 2007 8:00 pm
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
You sound like a really nice person although I cant help you. But Good Luck learning Irrlicht - I'm doing so too.. Thank you, I don't just come to forums to learn and be riddled with n00bs, I like to come and make friends. I like to work as an individual but also know there is the community I can r...
- Fri Jun 08, 2007 7:48 pm
- Forum: Beginners Help
- Topic: 3rd Person [1st Post]
- Replies: 14
- Views: 1042
3rd Person [1st Post]
Hello Irrlicht Community!! My name is Joseph and this is my first post. I am going to explain what I am hoping to achieve fully so I don't make my first ever post look n00bish. Right, I am very interested in Irrlicht and am learning it quite well! I have been using a program called Game Maker since ...