I'm using Linux (Ubuntu feisty, with NVidia drivers), Irrlicht Engine version 1.3
When I'm running the examples of the Quake 3 map (both example 1 and 16) with OpenGL renderer it is VERY dark.
Using BurningsVideo renderer is much lighter , but with low quality and FPS.
roterl wrote:I'm using Linux (Ubuntu feisty, with NVidia drivers), Irrlicht Engine version 1.3
When I'm running the examples of the Quake 3 map (both example 1 and 16) with OpenGL renderer it is VERY dark.
Using BurningsVideo renderer is much lighter , but with low quality and FPS.
OpenGL BurningsVideo
Any idea?
thanks,
Rotem.
Does your graphics card meet up to the requirements of Irrlicht? That could be a problem..
Joseph
#include <iostream> using namespace std;
int main()
{ ....printf ("HELLO WORLD!\n"); ....system ("pause");
}
You should try to adjust the gamma values, helped a little for me. But still it's quite dark here, too, with an ATI card. Also different driver revisions might help.
The graphics card is GeForce 7600 GT which support OpenGL 2, so this shouldn't be a problem.
Also I'm using the drivers from the Ubuntu repository which I guess pretty updated.
I also see some other OpenGL application good, so I guess the driver is fine too (Unless there is a problem with specific option).