I'm using Linux (Ubuntu feisty, with NVidia drivers), Irrlicht Engine version 1.3
When I'm running the examples of the Quake 3 map (both example 1 and 16) with OpenGL renderer it is VERY dark.
Using BurningsVideo renderer is much lighter , but with low quality and FPS.
OpenGL
BurningsVideo
Any idea?
thanks,
Rotem.
Dark Quake 3 map (example 16) on Linux / OpenGL
Re: Dark Quake 3 map (example 16) on Linux / OpenGL
Does your graphics card meet up to the requirements of Irrlicht? That could be a problem..roterl wrote:I'm using Linux (Ubuntu feisty, with NVidia drivers), Irrlicht Engine version 1.3
When I'm running the examples of the Quake 3 map (both example 1 and 16) with OpenGL renderer it is VERY dark.
Using BurningsVideo renderer is much lighter , but with low quality and FPS.
OpenGL
BurningsVideo
Any idea?
thanks,
Rotem.
Joseph
#include <iostream>
using namespace std;
int main()
{
....printf ("HELLO WORLD!\n");
....system ("pause");
}
using namespace std;
int main()
{
....printf ("HELLO WORLD!\n");
....system ("pause");
}
The graphics card is GeForce 7600 GT which support OpenGL 2, so this shouldn't be a problem.
Also I'm using the drivers from the Ubuntu repository which I guess pretty updated.
I also see some other OpenGL application good, so I guess the driver is fine too (Unless there is a problem with specific option).
Rotem.
Also I'm using the drivers from the Ubuntu repository which I guess pretty updated.
I also see some other OpenGL application good, so I guess the driver is fine too (Unless there is a problem with specific option).
Rotem.