Search found 24 matches

by kevinlynx
Fri Aug 10, 2007 2:53 am
Forum: Project Announcements
Topic: Lighted FPS [3D Horror Game]
Replies: 31
Views: 11100

hey ,guys , but i cannot run the game . it freezes after pressing the start button
by kevinlynx
Thu Aug 09, 2007 4:25 pm
Forum: Project Announcements
Topic: Lighted FPS [3D Horror Game]
Replies: 31
Views: 11100

yes, it freezes after pressing the start button.
by kevinlynx
Wed Aug 08, 2007 8:04 am
Forum: Beginners Help
Topic: how to use m2 model ?
Replies: 0
Views: 207

how to use m2 model ?

Hi,
i have gotten some m2 model files from wow. But i donot know how to use them . So can somebody tell me how to use thme ? Or is there some importers that can import m2 file and then export them to other model format ?
Thank you .
by kevinlynx
Tue Aug 07, 2007 1:33 am
Forum: Beginners Help
Topic: Draw 3D Line Color Incorrect
Replies: 4
Views: 1423

i've no idea what happened to your code . But in my example code, i rendered a line every frame and the color is correct . And the color , of cource you must use SColor because the parameter is a SColor type. driver->draw3DLine( vector3df( 0, 100, 0 ), vector3df( 0, 0, 0 ), SColor( 255, 255, 0, 0 ) ...
by kevinlynx
Fri Aug 03, 2007 7:03 pm
Forum: Advanced Help
Topic: IGUIButton::setImage doesnot work on old computer !
Replies: 1
Views: 339

IGUIButton::setImage doesnot work on old computer !

Hi, i 'm using Irrlicht 1.3 . And in my project i created a button , and i set a texture to it so that it to be an image button . button->setImage( resMgr->mGUIButtonS ); button->setPressedImage( resMgr->mGUIButtonP ); button->setUseAlphaChannel( true ); button->setDrawBorder( false ); As mGUIButton...
by kevinlynx
Fri Aug 03, 2007 1:09 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 75817

The button is probably half transparent
i donot think so because i have seen any code about that .
by kevinlynx
Fri Aug 03, 2007 9:41 am
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 75817

of cource i did that. i copyed a new image for the button, but the button still looked dark.
take a look at the screenshot:
Image
by kevinlynx
Fri Aug 03, 2007 8:53 am
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 75817

yes, the gui skin is usefull. But why the scene looks dark ? i compiled these codes myself, and i set ambient light fot the scene (pure white ), but the scene is still some dark !

i searched in the forum and i found this post.
by kevinlynx
Fri Aug 03, 2007 4:39 am
Forum: Beginners Help
Topic: IGUIFont::getType question
Replies: 0
Views: 205

IGUIFont::getType question

Hi, i found the font in irrlicht cannot be stretched. And when i search in the forum. I found the result. That is becaues it's a bitmap font. OK, we can create a font from a texture or a xml file. But when i check out the IGUIFont document, i found a function named getType . Then take a look at EGUI...
by kevinlynx
Wed Aug 01, 2007 12:12 am
Forum: Bug reports
Topic: setPosition doesnot update bounding box ?
Replies: 3
Views: 729

Klasker, thank you for your reply.
Alough the bounding box is incorrect at first time, after that, the box is correct . And i want to get this reason . Thank you.
by kevinlynx
Tue Jul 31, 2007 5:11 pm
Forum: Bug reports
Topic: setPosition doesnot update bounding box ?
Replies: 3
Views: 729

setPosition doesnot update bounding box ?

Hi, i found a strang problem . It's a problem about ISceneNode::setPosition and the scene node's bounding box . Maybe if you are familiar with Irrlicht, you already can guess what problem i 'm facing . The problem is: 1.i add a scene node to the scene graph: mNode = smgr->addAnimatedMeshSceneNode( m...
by kevinlynx
Tue Jul 31, 2007 3:32 pm
Forum: Beginners Help
Topic: animated mesh's bounding box ?
Replies: 4
Views: 289

oh...nobody gave me a sure conclusion. So i suppose i am right. @arras , of cource i can draw the bounding box for my mesh, in face i did it. And now i watched the box carefully, it seems the box really change its size. So i suppose i am right again . @hybrid, yes i did . Again , the bounding box ch...
by kevinlynx
Tue Jul 31, 2007 8:06 am
Forum: Beginners Help
Topic: animated mesh's bounding box ?
Replies: 4
Views: 289

animated mesh's bounding box ?

Hi, Just a simple question, i already have written some demo codes to demonstrate my conclusion. I just want to ask for your advice . So , the question is , if an animated mesh doesnot move and also doesnot take any transformation, but it is animated. And does its bounding box change size by the ani...
by kevinlynx
Sun Jul 29, 2007 1:48 am
Forum: Beginners Help
Topic: how to create a visual plane ?
Replies: 2
Views: 259

bitplane, thank you . Before your post, i created a plane using

Code: Select all

	ISceneNode *node = smgr->addCubeSceneNode( 10, 0, -1, vector3df( 0, 0, 0 ), vector3df( 0, 0, 0 ),
		vector3df( 100.0f, 0.1f, 100.0f ) );

But i think your way is better . :)