Search found 24 matches
- Tue Aug 14, 2007 10:40 am
- Forum: Beginners Help
- Topic: Full Screen to Windowed
- Replies: 3
- Views: 361
- Fri Aug 10, 2007 2:53 am
- Forum: Project Announcements
- Topic: Lighted FPS [3D Horror Game]
- Replies: 31
- Views: 11100
- Thu Aug 09, 2007 4:25 pm
- Forum: Project Announcements
- Topic: Lighted FPS [3D Horror Game]
- Replies: 31
- Views: 11100
- Wed Aug 08, 2007 8:04 am
- Forum: Beginners Help
- Topic: how to use m2 model ?
- Replies: 0
- Views: 207
how to use m2 model ?
Hi,
i have gotten some m2 model files from wow. But i donot know how to use them . So can somebody tell me how to use thme ? Or is there some importers that can import m2 file and then export them to other model format ?
Thank you .
i have gotten some m2 model files from wow. But i donot know how to use them . So can somebody tell me how to use thme ? Or is there some importers that can import m2 file and then export them to other model format ?
Thank you .
- Tue Aug 07, 2007 1:33 am
- Forum: Beginners Help
- Topic: Draw 3D Line Color Incorrect
- Replies: 4
- Views: 1423
i've no idea what happened to your code . But in my example code, i rendered a line every frame and the color is correct . And the color , of cource you must use SColor because the parameter is a SColor type. driver->draw3DLine( vector3df( 0, 100, 0 ), vector3df( 0, 0, 0 ), SColor( 255, 255, 0, 0 ) ...
- Fri Aug 03, 2007 7:03 pm
- Forum: Advanced Help
- Topic: IGUIButton::setImage doesnot work on old computer !
- Replies: 1
- Views: 339
IGUIButton::setImage doesnot work on old computer !
Hi, i 'm using Irrlicht 1.3 . And in my project i created a button , and i set a texture to it so that it to be an image button . button->setImage( resMgr->mGUIButtonS ); button->setPressedImage( resMgr->mGUIButtonP ); button->setUseAlphaChannel( true ); button->setDrawBorder( false ); As mGUIButton...
- Fri Aug 03, 2007 1:09 pm
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 75817
- Fri Aug 03, 2007 9:41 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 75817
- Fri Aug 03, 2007 8:53 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 75817
- Fri Aug 03, 2007 4:39 am
- Forum: Beginners Help
- Topic: IGUIFont::getType question
- Replies: 0
- Views: 205
IGUIFont::getType question
Hi, i found the font in irrlicht cannot be stretched. And when i search in the forum. I found the result. That is becaues it's a bitmap font. OK, we can create a font from a texture or a xml file. But when i check out the IGUIFont document, i found a function named getType . Then take a look at EGUI...
- Wed Aug 01, 2007 12:12 am
- Forum: Bug reports
- Topic: setPosition doesnot update bounding box ?
- Replies: 3
- Views: 729
- Tue Jul 31, 2007 5:11 pm
- Forum: Bug reports
- Topic: setPosition doesnot update bounding box ?
- Replies: 3
- Views: 729
setPosition doesnot update bounding box ?
Hi, i found a strang problem . It's a problem about ISceneNode::setPosition and the scene node's bounding box . Maybe if you are familiar with Irrlicht, you already can guess what problem i 'm facing . The problem is: 1.i add a scene node to the scene graph: mNode = smgr->addAnimatedMeshSceneNode( m...
- Tue Jul 31, 2007 3:32 pm
- Forum: Beginners Help
- Topic: animated mesh's bounding box ?
- Replies: 4
- Views: 289
oh...nobody gave me a sure conclusion. So i suppose i am right. @arras , of cource i can draw the bounding box for my mesh, in face i did it. And now i watched the box carefully, it seems the box really change its size. So i suppose i am right again . @hybrid, yes i did . Again , the bounding box ch...
- Tue Jul 31, 2007 8:06 am
- Forum: Beginners Help
- Topic: animated mesh's bounding box ?
- Replies: 4
- Views: 289
animated mesh's bounding box ?
Hi, Just a simple question, i already have written some demo codes to demonstrate my conclusion. I just want to ask for your advice . So , the question is , if an animated mesh doesnot move and also doesnot take any transformation, but it is animated. And does its bounding box change size by the ani...
- Sun Jul 29, 2007 1:48 am
- Forum: Beginners Help
- Topic: how to create a visual plane ?
- Replies: 2
- Views: 259
bitplane, thank you . Before your post, i created a plane using
But i think your way is better .
Code: Select all
ISceneNode *node = smgr->addCubeSceneNode( 10, 0, -1, vector3df( 0, 0, 0 ), vector3df( 0, 0, 0 ),
vector3df( 100.0f, 0.1f, 100.0f ) );