Search found 21 matches
- Fri Aug 31, 2007 6:10 pm
- Forum: Advanced Help
- Topic: Creating custom material renderer
- Replies: 19
- Views: 1694
arras it's not that hard to add new materials. But you will need to make changes to the irrlicht dll. you will also have to decide whether you want your material to support opengl, d3d, or both. I suggest using opengl as it can be used for mac and linux as well. Take a look at source/irrlicht/COpenG...
- Wed Aug 22, 2007 3:08 pm
- Forum: Beginners Help
- Topic: Speed question
- Replies: 5
- Views: 398
- Tue Aug 21, 2007 4:28 am
- Forum: Beginners Help
- Topic: optimized triangle lists?
- Replies: 5
- Views: 799
- Mon Aug 20, 2007 5:17 pm
- Forum: Beginners Help
- Topic: optimized triangle lists?
- Replies: 5
- Views: 799
- Mon Aug 20, 2007 3:46 pm
- Forum: Beginners Help
- Topic: optimized triangle lists?
- Replies: 5
- Views: 799
- Fri Aug 17, 2007 5:28 pm
- Forum: Beginners Help
- Topic: optimized triangle lists?
- Replies: 5
- Views: 799
optimized triangle lists?
Im going through the api looking at the triangleselector documentation and Im seeing this for selecting triangles based on bounding box: "Please note that unoptimized triangle selectors also may return triangles, which are not in the specific box at all. " what is the difference between op...
- Thu Aug 16, 2007 6:00 pm
- Forum: Beginners Help
- Topic: Performance question model formats
- Replies: 4
- Views: 270
- Wed Aug 15, 2007 5:46 pm
- Forum: Beginners Help
- Topic: how to draw cartoon model without shader
- Replies: 5
- Views: 854
theres two methods that i know of: 1. render with two passes; first pass is a black wireframe with thick lines, second pass is the textured model. 2. render with two passes, first pass is polygonal mesh in all black with faces flipped, second pass is the textured model. with both techniques youll pr...
- Wed Aug 15, 2007 5:11 pm
- Forum: Beginners Help
- Topic: Program structure
- Replies: 3
- Views: 567
- Mon Aug 13, 2007 5:17 pm
- Forum: Beginners Help
- Topic: Quick Collision Question
- Replies: 1
- Views: 430
- Fri Aug 10, 2007 5:39 pm
- Forum: Off-topic
- Topic: my coolio website
- Replies: 13
- Views: 1369
- Fri Aug 10, 2007 5:20 pm
- Forum: Advanced Help
- Topic: Pausing a scene?
- Replies: 20
- Views: 3166
- Fri Aug 10, 2007 3:52 pm
- Forum: Beginners Help
- Topic: hw mesh buffers and bones
- Replies: 2
- Views: 445
hw mesh buffers and bones
I have two quick questions about meshes so I thought I'd just toss them both into the same thread. My first question is, does Irrlicht use hardware mesh buffers, or software buffers? If hw, is there any user control over this and are fallback measures in place for people with ancient gpus? My second...
- Thu Aug 09, 2007 2:21 pm
- Forum: Beginners Help
- Topic: Manual Animations
- Replies: 1
- Views: 415
Manual Animations
Is there any way in Irrlicht to do manual transformations by setting joint rotations manually? I see theres a getXJointNode() and a getMS3dJointNode() which returns a ISceneNode object. Is it then possible to override the current animation sequence and create my own animation by directly modifying t...
- Wed Aug 08, 2007 1:19 am
- Forum: Beginners Help
- Topic: entity movement + collision
- Replies: 8
- Views: 517
Ok after searching the forums and looking through the API a bit, I came across another function: irr::scene::ISceneCollisionManager::getCollisionResultPosition () this function seems perfect for what I need; sliding collision under the influence of gravity and an intial impulse. Ive read in as few t...