Search found 17 matches
- Sun Jan 13, 2008 3:01 pm
- Forum: Beginners Help
- Topic: setVisible problem
- Replies: 2
- Views: 122
setVisible problem
My .x mesh has an animation. I use getAbsolutePosition() to find the location of a joint node. It works when normal. However, when I set the scene node that use the mesh to invisible, by setVisible(false). The getAbsolutePosition() no longer correct. I have tried to use updateAbsolutePosition(), it ...
- Mon Dec 31, 2007 8:04 am
- Forum: Beginners Help
- Topic: Rotate the ICharacterController
- Replies: 0
- Views: 202
Rotate the ICharacterController
In irrnewt, how to change the IJointUpVector after creating the ICharacterController? Since I want to make a person who will sometimes lie down and sometimes stand up. But I have lock all the 3 axis of the joint of the CharacterController already when creating it by irr::newton::SJointUpVector joint...
- Wed Dec 26, 2007 8:43 am
- Forum: Beginners Help
- Topic: multiple meshes with same animation
- Replies: 2
- Views: 316
- Wed Dec 26, 2007 7:17 am
- Forum: Beginners Help
- Topic: multiple meshes with same animation
- Replies: 2
- Views: 316
multiple meshes with same animation
I have meshes, say mesh1 = (irr::scene::IAnimatedMeshX*) smgr->getMesh("monster.x"); mesh2 = (irr::scene::IAnimatedMeshX*) smgr->getMesh("monster.x"); but when i set only one of them to have animation, mesh1->setCurrentAnimation("jump"); both of them will do the same an...
- Thu Sep 13, 2007 4:49 pm
- Forum: Beginners Help
- Topic: attach weapon
- Replies: 0
- Views: 276
attach weapon
Anyone knows does newton or IrrNewt has the function to attach one body onto another body? For example to attach a weapon onto the hand? I know how to do it in irrlicht but don't know how to do it in physics engine.
- Thu Sep 13, 2007 7:38 am
- Forum: Beginners Help
- Topic: different representation in getRotation
- Replies: 0
- Views: 292
different representation in getRotation
I discover something. When I setRotation() on ISceneNode, then getRotation(), the angle returned will be (0, angle, 0). But when I use IrrNewt, and use setRotation() on ICharacterController, then getRotationBody(), the angle returned will be (180, f(angle), 180) where f(x) is the value of angle afte...
- Tue Sep 11, 2007 6:07 am
- Forum: Beginners Help
- Topic: irrNewt problem
- Replies: 5
- Views: 535
can anyone please tell me what is recompile the dll and library? i have included them already and press the debug button, is it correct? or can anyone give me the dll and library that can solve this problem.
email: happyer9_9@yahoo.com.hk
many thanks!!
email: happyer9_9@yahoo.com.hk
many thanks!!
- Tue Sep 11, 2007 12:39 am
- Forum: Beginners Help
- Topic: irrNewt problem
- Replies: 5
- Views: 535
Thanks for answering. But I don't understand what you mean by You will have to recompile either your app with the Irrlicht version of the Irrnewt.dll, or port irrnewt to the latest Irrlicht version. What are the steps to do this? Moreover, I am using irrlicht 1.3.1, newton 1.53 and irrnewt 0.4, is t...
- Mon Sep 10, 2007 4:43 pm
- Forum: Beginners Help
- Topic: irrNewt problem
- Replies: 5
- Views: 535
- Mon Sep 10, 2007 1:27 pm
- Forum: Beginners Help
- Topic: irrNewt problem
- Replies: 5
- Views: 535
irrNewt problem
I would like to know does irrNewt 0.4 support irrlicht 1.3.1? I use the following code IrrlichtDevice *device = createDevice(EDT_DIRECT3D9); irr::newton::IWorld* p_world = irr::newton::createPhysicsWorld(device); but immediately after the createPhysicsWorld line, the compiler say that "Unhandle...
- Sun Sep 09, 2007 1:07 pm
- Forum: Beginners Help
- Topic: newton ragdoll or cube
- Replies: 1
- Views: 236
newton ragdoll or cube
Maybe just a simple question. If I have a character, should I make it as a newton cube or ragdoll?
Seems that making a ragdoll is complicated. Do I need to follow the MeciorTutorial to make an irrbox? As he said that his mesh X file isn't work, but mine can work.
Thanks.
Seems that making a ragdoll is complicated. Do I need to follow the MeciorTutorial to make an irrbox? As he said that his mesh X file isn't work, but mine can work.
Thanks.
- Mon Sep 03, 2007 9:32 am
- Forum: Beginners Help
- Topic: CollisionResponse problem
- Replies: 2
- Views: 288
- Sun Sep 02, 2007 8:02 am
- Forum: Beginners Help
- Topic: CollisionResponse problem
- Replies: 2
- Views: 288
CollisionResponse problem
If my game has many characters in a small room, and each of them needs to be affected by collision and gravity, so I should do a createCollisionResponseAnimator for each of them? However, I add one character the animator, and the fps is around 25 already. I add two and it becomes 10. There is a big ...
- Wed Aug 29, 2007 11:26 am
- Forum: Everything 2d/3d Graphics
- Topic: pivot problem?
- Replies: 2
- Views: 1442
pivot problem?
I am using 3ds max8. I have drawn a chest with a cover. It has an animation such that the cover will open around the hinge. And I have two problems... 1. after I export to .x file using panda exporter, I import it into the irrEdit. However, the animation style is different from what I want. The whol...
- Tue Aug 21, 2007 2:00 pm
- Forum: Beginners Help
- Topic: character move diagonally
- Replies: 1
- Views: 274
character move diagonally
My program will use WASD to control the movement of a character. It can go forward, backward, left and right. But I don't know how to write the code for the character to move diagonally. Since when I press a button, then another button, the first button memory will be gone. So what should I do? I am...