Search found 167 matches

by shogun
Fri Jan 11, 2008 1:16 pm
Forum: Beginners Help
Topic: Help with exceptions
Replies: 6
Views: 311

i do not have any debugging errors but when it is done debugging and starts running in the output box it shows this:
Um, are you sure you know how a debugger works?
by shogun
Mon Jan 07, 2008 7:43 pm
Forum: Beginners Help
Topic: Alphamaps gone wrong
Replies: 3
Views: 257

Thanks for the reply but I already solved the problem. Well, it's not really solved, but I do understand now why the texture shines through. (BTW, dirt and wings aren't part of the same scene node, and the wings rotate, there is no texture animation.) The problem is that the wings, as there are four...
by shogun
Thu Jan 03, 2008 6:39 pm
Forum: Beginners Help
Topic: Alphamaps gone wrong
Replies: 3
Views: 257

Alphamaps gone wrong

Hallo, I just experienced a strange error in my project: http://mindermensch.de/trash/irrlicht-error.jpg The alphamap (the dirt) shines through another alphamap (the wing of the mill), i.e. the sorting is wrong. The wings of the mill are animated, of course. Perhaps somebpdy could enlighten me what ...
by shogun
Wed Jan 02, 2008 2:11 pm
Forum: Bug reports
Topic: [fixed] fix for Timer::getRealTime() on multi-core Windows
Replies: 4
Views: 701

I include windows.h and use timeGetTime(). Works perfect when I set timeBeginPeriod(1); before the mainloop (and timeEndPeriod(1); after that). Are there any negative side effects with that?
by shogun
Mon Dec 31, 2007 10:58 am
Forum: Beginners Help
Topic: variable variable
Replies: 12
Views: 379

Even Actionscript has the Array()-class ...
by shogun
Mon Dec 31, 2007 2:19 am
Forum: Beginners Help
Topic: variable variable
Replies: 12
Views: 379

That would be an array.

M.Irr, wenn dir die Worte im Englischen fehlen, probier's mal deutsch.
by shogun
Sun Dec 30, 2007 1:40 pm
Forum: Beginners Help
Topic: variable variable
Replies: 12
Views: 379

Um, I don't understand your problem. If you want to give your SceneNodes names, you can do that by: core::stringc name("node"); name += counter; node->setName(name); But I'm still not sure how that will help you. Are you really, really sure you don't want an array. Did you read any C/C++-t...
by shogun
Sun Dec 30, 2007 1:31 pm
Forum: Beginners Help
Topic: Hiding cursor...
Replies: 7
Views: 538

I mentioned this buggy behaviour some time ago. The best solution is to hide the cursor from the beginning and use your own cursor-image (drawing it with draw2DImage after the GUI).
by shogun
Sun Dec 30, 2007 1:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6463

Uhh. Thats not true. If actually read my post above, you would be able to note that I modified the code above so that it only calculates the Y value, fixed at your request. No, you didn't. This is by no means a vendetta (sorry if you have the feeling), I just want to help you understand what exactl...
by shogun
Sun Dec 30, 2007 1:51 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6463

I think BableOff's solution (with the improvement by Nick_Japan) is better than yours, because it doesn't calculate something which won't be needed anyway.
You should at least mention in your little code snippet that it does an unnecessary calculation of the X-angle.
by shogun
Sun Dec 30, 2007 1:48 am
Forum: Off-topic
Topic: No Not Again Mr Spock! Damn Windows
Replies: 18
Views: 2115

It's Data.
by shogun
Sun Dec 30, 2007 1:45 am
Forum: Advanced Help
Topic: Split screen between different worlds
Replies: 2
Views: 414

I'm pretty sure you want to search for "createNewSceneManager" in the API.
by shogun
Sun Dec 30, 2007 1:42 am
Forum: Beginners Help
Topic: Custom scene node- culling and triangle strips questions
Replies: 4
Views: 269

Perhaps you should try to get used to the docs. A search for "AutomaticCullingEnabled" gets no results, so you can bet it isn't in the engine (any more). Automatic culling isn't what you want, anyway. Search for "setMaterialFlag" and "backfaceculling". Second, your norm...
by shogun
Sat Dec 29, 2007 9:06 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Make a Node Face another Node (updated)
Replies: 15
Views: 6463

Either way, Look at the other person's post...They had many more lines of code. You should at least get commended for doing this in significantly less lines of code. And when I tried their's it didn't even function properly for me. :P I don't know about the "other person's post" (you shou...
by shogun
Sat Dec 29, 2007 9:01 pm
Forum: Beginners Help
Topic: Some question from a beginner
Replies: 21
Views: 1266

Re: Some question from a beginner

My project is a small mmorpg, wow like project. No, it isn't. World of Warcraft was created consuming more man years you can probably imagine - like most other MMORPGs, BTW. Even the "small" ones. I'm sure you're underestimating the amount of work here. Really, try something smaller at fi...