Search found 46 matches
- Wed Jul 15, 2009 11:24 pm
- Forum: Beginners Help
- Topic: irr::core::map
- Replies: 6
- Views: 859
- Fri Jul 10, 2009 4:40 am
- Forum: Beginners Help
- Topic: irr::core::map
- Replies: 6
- Views: 859
irr::core::map
I'm confused on something.
say I have
map<int, stringc> myMap;
The comments in irrMap.h make it seem like I should be able to do this:
myMap[5] = "Hello";
stringc hello = myMap[5];
but it doesn't work, the operator[] is defined for AccessClass
I searched the source as best I could and I found ...
say I have
map<int, stringc> myMap;
The comments in irrMap.h make it seem like I should be able to do this:
myMap[5] = "Hello";
stringc hello = myMap[5];
but it doesn't work, the operator[] is defined for AccessClass
I searched the source as best I could and I found ...
- Mon Jun 23, 2008 1:03 am
- Forum: Off-topic
- Topic: MOCAP - any opensource software available?
- Replies: 3
- Views: 1756
- Sat May 31, 2008 7:24 pm
- Forum: Project Announcements
- Topic: Image Compositing
- Replies: 13
- Views: 3346
- Sat May 31, 2008 5:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New feature proposition: How about native video support?
- Replies: 9
- Views: 2252
- Sun May 25, 2008 9:13 pm
- Forum: Off-topic
- Topic: Project Offset
- Replies: 3
- Views: 891
Project Offset
Has anyone else here been amazed by the technical specs of the Offset Engine?
http://www.projectoffset.com/
I wish they'd hurry up and put out an interactive demo.
I guess I don't have much else to comment on, just trying to inspire all of the graphics coders out there.
http://www.projectoffset.com/
I wish they'd hurry up and put out an interactive demo.
I guess I don't have much else to comment on, just trying to inspire all of the graphics coders out there.
- Tue May 20, 2008 2:42 am
- Forum: Project Announcements
- Topic: MetaBalls Demo
- Replies: 18
- Views: 6189
Awesome! I'm really glad you were able to make something potentially useful from this. I'm looking forward to seeing the optimizations you've made. Sending calculations to a shader was a good idea. I've only just begun to learn about realtime shaders. Did you get any UV's laid out? I'm thinking that ...
- Wed May 14, 2008 8:36 pm
- Forum: Beginners Help
- Topic: Difference? (int)50.f and int(50.f) ?
- Replies: 6
- Views: 1779
If I'm not mistaken, the first one is an explicit cast and the second one is directly calling the int constructor and returning an int. I think it's up to your compiler how the explicit cast actually works. Casting float to int shouldn't really matter. I found this example online which demonstrates ...
- Wed May 14, 2008 3:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: New feature proposition: How about native video support?
- Replies: 9
- Views: 2252
- Tue May 13, 2008 6:02 pm
- Forum: Code Snippets
- Topic: (C++) Metaball Scene Node
- Replies: 24
- Views: 9719
That is wonderful! I was hoping someone would take it and fill in where my lack of expertise failed. I was getting 26-29 fps at 0.25 and the specular artifacts aren't too bad. If you take it up to .5 or .75 you clearly start to see the wavy and choppy i was talking about. I still have no clue how to ...
- Tue May 13, 2008 2:22 am
- Forum: Everything 2d/3d Graphics
- Topic: Terrain rendering via mysql.
- Replies: 2
- Views: 1548
- Tue May 13, 2008 2:03 am
- Forum: Code Snippets
- Topic: (C++) Metaball Scene Node
- Replies: 24
- Views: 9719
- Sun May 11, 2008 12:53 am
- Forum: Everything 2d/3d Graphics
- Topic: Blind Deconvolution?
- Replies: 0
- Views: 1226
Blind Deconvolution?
Has anyone seen, or is willing to share, an implementation of a blind deconvolution filter? I first read about the technique last year but haven't yet found much information describing the process. This website does have a good deal of information: http://www.owlnet.rice.edu/~elec539/Projects99/BACH ...
- Sat May 10, 2008 4:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: New feature proposition: How about native video support?
- Replies: 9
- Views: 2252
- Sat May 10, 2008 2:43 am
- Forum: Everything 2d/3d Graphics
- Topic: Good books or tutorials for shaders?
- Replies: 7
- Views: 3112