thank you
i don't have XSI, i'm only a team leader and my new 3d artist uses XSI but he has no idea how to export ^_^
Search found 13 matches
- Mon Oct 15, 2007 6:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: .XSI to .X?
- Replies: 3
- Views: 1349
- Mon Oct 15, 2007 2:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: .XSI to .X?
- Replies: 3
- Views: 1349
.XSI to .X?
how to convert .xsi models to .x?
i heard about a direct x plugin importer/exporter but it'is missing from the softimage page o_o
help
i heard about a direct x plugin importer/exporter but it'is missing from the softimage page o_o
help
- Mon Oct 08, 2007 7:38 am
- Forum: Beginners Help
- Topic: billboard
- Replies: 7
- Views: 568
- Sun Oct 07, 2007 8:22 pm
- Forum: Beginners Help
- Topic: billboard
- Replies: 7
- Views: 568
- Sun Oct 07, 2007 10:55 am
- Forum: Beginners Help
- Topic: billboard
- Replies: 7
- Views: 568
billboard
how can i set a billboard with a part of a texture instead of the full texture?
- Sat Oct 06, 2007 3:53 pm
- Forum: Beginners Help
- Topic: tutorial 04 movement
- Replies: 6
- Views: 292
- Sat Oct 06, 2007 3:29 pm
- Forum: Beginners Help
- Topic: tutorial 04 movement
- Replies: 6
- Views: 292
put
at top of myeventreceiver class prototype
Code: Select all
extern scene::ISceneNode* node;
- Sat Oct 06, 2007 10:54 am
- Forum: Beginners Help
- Topic: Problem with GUIButton and ITexture
- Replies: 1
- Views: 361
- Sat Oct 06, 2007 10:09 am
- Forum: Beginners Help
- Topic: Need a script that shows a picture...
- Replies: 7
- Views: 622
- Sat Oct 06, 2007 10:00 am
- Forum: Beginners Help
- Topic: Cant set texture to Sphere or Cube
- Replies: 2
- Views: 360
add
or create some light node
Code: Select all
Sphere->setMaterialFlag(irr::video::EMF_LIGHTING,false);
- Fri Oct 05, 2007 2:57 pm
- Forum: Beginners Help
- Topic: Not compiling
- Replies: 8
- Views: 732
Errors EDT_SOFTWARE: use video::EDT_SOFTWARE dimension2d: use core::dimension2d ... you should read about c++ and namespaces, and see the irrlicht documentation to choose the proper namespace or put this in your code just below #include: using namespace irr; using namespace core; using namespace sce...
- Fri Oct 05, 2007 10:46 am
- Forum: Beginners Help
- Topic: Game OO architecture
- Replies: 6
- Views: 548
You should create your own spaceship class E.G. class SpaceShip { irr::scene::IAnimatedMeshSceneNode * node; public: SpaceShip(const char * modelname,const char * texname, irr::f32 x=0.0, irr::f32 y=0.0, irr::f32 z=0.0); }; SpaceShip::SpaceShip(const char * modelname,const char * texname, irr::f32 x...
- Wed Oct 03, 2007 10:20 am
- Forum: Beginners Help
- Topic: getTexture from memory and other stuffs
- Replies: 0
- Views: 186
getTexture from memory and other stuffs
hi all, 1)i would like to use my crypted virtual file system (all texture and mesh packed in a crypted file), but i don't know what function should i call to convert memory to tex/mesh. createMemoryReadFile() is just a virtual prototype and it's not useful Is there anything i can do by using irrlich...