Search found 12 matches
- Mon Feb 04, 2008 8:43 pm
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
- Mon Feb 04, 2008 12:42 am
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
- Sun Feb 03, 2008 10:58 pm
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
I suppose I'm being unclear myself.
I really would rather stick with png's. The reason why I was considering gifs is because I believe the reason for why it took so long for my program to load, which ranges between 5 and 7 seconds, is because of the vast number of times that I load textures. This ...
I really would rather stick with png's. The reason why I was considering gifs is because I believe the reason for why it took so long for my program to load, which ranges between 5 and 7 seconds, is because of the vast number of times that I load textures. This ...
- Sun Feb 03, 2008 8:07 pm
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
Incidentally I am referring to both. One set of images is applied to a sphere in such a manner that the mesh looks as though it is appearing in segments of consistent latitude. The other set forms the illusion of a circle being drawn in segments of consistent theta. As to your other question, at the ...
- Sun Feb 03, 2008 2:06 pm
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
- Sun Feb 03, 2008 4:21 am
- Forum: Beginners Help
- Topic: Texture Loading Speed
- Replies: 16
- Views: 1225
Texture Loading Speed
In one project I'm working on I load about 500 textures in all. Most of them are just parts of various animations I have, and so for a while I thought to combine them into gifs and just be done with it. Of course after poking around the forums I now know that just ain't gonna happen.
So, is there ...
So, is there ...
- Fri Dec 07, 2007 1:54 pm
- Forum: Beginners Help
- Topic: Simply too many meshes...
- Replies: 14
- Views: 1180
- Wed Dec 05, 2007 10:19 pm
- Forum: Beginners Help
- Topic: Simply too many meshes...
- Replies: 14
- Views: 1180
Each sphere contains exactly 200 triangles, which, although it isn't quite as much as 1024, is still probably a hefty load for a graphics card as weak as mine. I've also tested all of the available options, and so far it seems like Direct3D9 works best.
Is my search for answers fruitless? Is there ...
Is my search for answers fruitless? Is there ...
- Mon Dec 03, 2007 8:46 pm
- Forum: Beginners Help
- Topic: Simply too many meshes...
- Replies: 14
- Views: 1180
- Fri Nov 30, 2007 2:41 pm
- Forum: Beginners Help
- Topic: Simply too many meshes...
- Replies: 14
- Views: 1180
Simply too many meshes...
OK, I accept that there will come a point at which my computer just can't render as fast as I want it to, but surely it can handle rendering 256 spheres?! When I put in that many I end up dropping down to about 15 fps. I have more faith in Irrlicht(and my computer) than that...
Is there any ...
Is there any ...
- Thu Nov 22, 2007 5:40 pm
- Forum: Beginners Help
- Topic: AccessViolationException strikes again! (C#)
- Replies: 2
- Views: 300
- Thu Nov 22, 2007 4:17 pm
- Forum: Beginners Help
- Topic: AccessViolationException strikes again! (C#)
- Replies: 2
- Views: 300
AccessViolationException strikes again! (C#)
I just started playing around with irrlicht a few days ago, and so now I am trying to make a simple underwater scene. Unfortunately my code has spontaneously decided that every file I have is protected, and now goes through a cycle of throwing AccessViolationExceptions. That too confuses me. Its a ...