Search found 17 matches
- Wed Jan 09, 2008 7:20 am
- Forum: Beginners Help
- Topic: Scene Node Callbacks?
- Replies: 1
- Views: 351
Scene Node Callbacks?
Is there some kind of method of creating a callback for each scene node to be called each time the screen is redrawn?
- Thu Dec 20, 2007 8:58 pm
- Forum: Beginners Help
- Topic: Textures Coord on terrainSceneNode
- Replies: 2
- Views: 349
- Thu Dec 20, 2007 8:44 pm
- Forum: Beginners Help
- Topic: Help
- Replies: 8
- Views: 524
- Thu Dec 20, 2007 8:19 pm
- Forum: Beginners Help
- Topic: Help
- Replies: 8
- Views: 524
- Tue Dec 18, 2007 11:50 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 56833
- Tue Dec 18, 2007 8:22 pm
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 3276
Ok here is a demo. To be breif, it is currently useless.
http://rapidshare.com/files/77492592/SSB.EXE
http://rapidshare.com/files/77492592/SSB.EXE
- Tue Dec 18, 2007 8:20 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 148968
- Tue Dec 18, 2007 7:46 am
- Forum: Beginners Help
- Topic: Visual Basic Express 2008
- Replies: 4
- Views: 596
- Tue Dec 18, 2007 7:35 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 3276
I've got the movement working at the moment, just it feels slightly wrong. you know, it doesn't look realistic.
For grabbing onto ledges, i was going to use collision mesh on the upper model, so that if it was falling and it collided with the wall then it would grab on, which would disable gravity ...
For grabbing onto ledges, i was going to use collision mesh on the upper model, so that if it was falling and it collided with the wall then it would grab on, which would disable gravity ...
- Tue Dec 18, 2007 3:58 am
- Forum: Beginners Help
- Topic: Visual Basic Express 2008
- Replies: 4
- Views: 596
- Tue Dec 18, 2007 3:42 am
- Forum: Beginners Help
- Topic: Clipping distance??
- Replies: 2
- Views: 446
- Tue Dec 18, 2007 2:18 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 3276
- Mon Dec 17, 2007 4:07 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 3276
- Sun Dec 16, 2007 10:59 pm
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 3276
- Sun Dec 16, 2007 8:59 pm
- Forum: Beginners Help
- Topic: Newton physics with animated mesh?
- Replies: 2
- Views: 367
Newton physics with animated mesh?
Just a question regarding the use of animated meshes and newton;
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?