Search found 17 matches
- Wed Jan 09, 2008 7:20 am
- Forum: Beginners Help
- Topic: Scene Node Callbacks?
- Replies: 1
- Views: 293
Scene Node Callbacks?
Is there some kind of method of creating a callback for each scene node to be called each time the screen is redrawn?
- Thu Dec 20, 2007 8:58 pm
- Forum: Beginners Help
- Topic: Textures Coord on terrainSceneNode
- Replies: 2
- Views: 256
- Thu Dec 20, 2007 8:44 pm
- Forum: Beginners Help
- Topic: Help
- Replies: 8
- Views: 309
- Thu Dec 20, 2007 8:19 pm
- Forum: Beginners Help
- Topic: Help
- Replies: 8
- Views: 309
- Tue Dec 18, 2007 11:50 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 50449
- Tue Dec 18, 2007 8:22 pm
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 2762
Ok here is a demo. To be breif, it is currently useless.
http://rapidshare.com/files/77492592/SSB.EXE
http://rapidshare.com/files/77492592/SSB.EXE
- Tue Dec 18, 2007 8:20 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 128886
- Tue Dec 18, 2007 7:46 am
- Forum: Beginners Help
- Topic: Visual Basic Express 2008
- Replies: 4
- Views: 446
The .NET wrapper is included in the main irrlicht download. Look in the folder 'examples .NET'. If you cant find them in v1.4, try v1.3. The good thing about c++ is that you can put the complex code into a class - giving you an environment more like VB, with simple functions and commands. Plus, ther...
- Tue Dec 18, 2007 7:35 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 2762
I've got the movement working at the moment, just it feels slightly wrong. you know, it doesn't look realistic. For grabbing onto ledges, i was going to use collision mesh on the upper model, so that if it was falling and it collided with the wall then it would grab on, which would disable gravity, ...
- Tue Dec 18, 2007 3:58 am
- Forum: Beginners Help
- Topic: Visual Basic Express 2008
- Replies: 4
- Views: 446
I would recomend learning c++ just for the power of the language when compared with visual basic. Unless you have an unreal computer, then it is unlikly that a VB orientated program will be able to handle the more complex tasks, which would mean less effects, less complex graphics and similar proble...
- Tue Dec 18, 2007 3:42 am
- Forum: Beginners Help
- Topic: Clipping distance??
- Replies: 2
- Views: 317
- Tue Dec 18, 2007 2:18 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 2762
At the moment it sucks, which is no surprise considering my current skills. (to date: Procrastination. Crashing school server. Getting in trouble for crashing the school server, etc.) Thanks for the tip about the animation, btw. At the moment im trying to get the physics right for the varoius thing ...
- Mon Dec 17, 2007 4:07 am
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 2762
I've currently completed the basic movement and physics. Next I'm going to add in basic combat. Does anyone have a good method for action based animation? eg do this then return to normal? I haven't done too much animation with irrlicht before. Also if anyone has any ideas for characters that would ...
- Sun Dec 16, 2007 10:59 pm
- Forum: Project Announcements
- Topic: SuperSmashBrothers clone
- Replies: 14
- Views: 2762
- Sun Dec 16, 2007 8:59 pm
- Forum: Beginners Help
- Topic: Newton physics with animated mesh?
- Replies: 2
- Views: 281
Newton physics with animated mesh?
Just a question regarding the use of animated meshes and newton;
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?