Search found 62 matches
- Sun Sep 08, 2013 6:20 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
Re: Simple Spherical terrain
The code was improved, you can see the result in the first post... it still use the old method for the geometry but i found a way to fix the texture distorsion by applying triplanar texturing, i also added some more methods so you can place and aligns things easily on the terrain like grass or other...
- Wed Aug 14, 2013 2:29 am
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
Re: Simple Spherical terrain
Scan finished. 1 out of 22 scanners reported malware. Highly doubt it, it is likely a false positive as only one of them report it and it is not the strongest one in town... Comodo is mainly a firewall, only recently it extended to be an antivirus as well so i just highly doubt it, the other one se...
- Sun Jul 10, 2011 1:01 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4 GP2x Caanoo
- Replies: 13
- Views: 6010
Re: Irrlicht 1.4 GP2x Caanoo
Nice to see Irrlicht on theses handleds.
- Mon May 23, 2011 10:51 pm
- Forum: Beginners Help
- Topic: MD3: Troubles to join parts
- Replies: 4
- Views: 539
- Sat May 21, 2011 12:41 pm
- Forum: Beginners Help
- Topic: MD3: Troubles to join parts
- Replies: 4
- Views: 539
Because it is easier to get a good range of free ready to use animated characters models with it, i am not skilled enough for modelling&animating.
- Thu May 19, 2011 3:54 pm
- Forum: Beginners Help
- Topic: MD3: Troubles to join parts
- Replies: 4
- Views: 539
MD3: Troubles to join parts
Hi, i have a MD3 model but i have trouble joining each part of the body, i tried to use getMD3TagTransformation like in that topic (without modifying irrlicht source tho): http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34372&highlight=smd3quaterniontag But it don't work, head model is no...
- Sun May 15, 2011 4:18 pm
- Forum: Project Announcements
- Topic: King Arthur's Gold (RTS+Minecraft+Castles) (Linux version!)
- Replies: 13
- Views: 6890
This game is quite fun, as a suggestion, it would be great if there was a way to repair damaged blocks. I also found a bug when huge amount of gold is packed in a tiny room, it tend to 'teleport' to another room. There is also a bug when going to the max underground limit of the map, the player seem...
- Thu May 12, 2011 11:07 pm
- Forum: Off-topic
- Topic: Shores of Hazeron - Hybrid MMO 4x game
- Replies: 0
- Views: 1591
Shores of Hazeron - Hybrid MMO 4x game
Just wanted to share that game which IMO is what i wanted for ages: http://www.hazeron.com/ Trailer: http://www.youtube.com/watch?v=fn7BRf7XSsU Let's Play series: http://www.hazeron.com/letsplay.html Game tutorial (also, look at game manual on the website): http://www.hazeron.com/software/HazeronTut...
- Thu Apr 14, 2011 1:17 pm
- Forum: Code Snippets
- Topic: Postprocessing using only the fixed pipeline rendering.
- Replies: 10
- Views: 10750
EDIT: Code below (not the .zip) edited to get an even better glow look by adding previous frame+actual frame before the blur is applied altough now the second glow color intensity need to be reduced sometimes to avoid complete white screen, it also improve the look/quality of the glow without shader...
- Sun Jan 30, 2011 8:31 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
I got it compiled without problems by just replacing the libnoise folder with one i downloaded here
- Sat Jan 29, 2011 6:49 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
This was not for true sized planet (and for planet only too), more like a simple method for just height mapping a sphere, nothing more, actually the method of pippy3 with the tessellated icosahedron is way better suited for that, it don't have any holes on the pole and look better and more detailed ...
- Thu Jan 27, 2011 9:35 am
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
- Wed Jan 26, 2011 11:34 pm
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15861
Simple Spherical terrain (improved)
Hello, here is a scene node which you can use to get simple spherical terrain (no LOD) out of an heightmap (max heightmap size is 256x255), it is based on this article: http://ahuynh.posterous.com/article-1-generating-a-planet-in-opengl there is some issues like texture and geometry distorsions on t...
- Wed Jan 26, 2011 4:47 pm
- Forum: Beginners Help
- Topic: spherical terrain node or height mapping a sphere?
- Replies: 18
- Views: 9142
I made a scene node a while ago (based on the sphere scene node) which use that technic to apply a heightmap to a sphere: http://ahuynh.posterous.com/article-1-generating-a-planet-in-opengl It suck a bit tho (Anthony way to do it is far better) as there is holes on poles, i think the code run ok but...
- Wed Jan 12, 2011 5:21 pm
- Forum: Beginners Help
- Topic: Fake but good planets halo
- Replies: 4
- Views: 887
Yeah but i plan to port my app to a wide range of platform, sometimes, they don't even have huge ressources for shaders so cumulated with others it will slow down, i just want alternative to shaders, especially for this effect because i know games that didn't supported shaders in the past had pretty...