Search found 4 matches

by Oberstille
Sun Jul 13, 2008 1:30 am
Forum: Advanced Help
Topic: Adding new member function
Replies: 3
Views: 422

Adding new member function

Hello, I'm trying to add a new member function to COpenGLTexture (on the Mac, using the XCode project provided with the Mac SDK, if that matters). I've added the member function and everything compiles just fine. The app compiles fine, but when I go to link it, I get an "undefined symbol" ...
by Oberstille
Tue Jul 08, 2008 7:45 am
Forum: Beginners Help
Topic: Troubleshooting advice with transparent texture?
Replies: 0
Views: 186

Troubleshooting advice with transparent texture?

Hello all, I have a custom scene node that renders textured quads. The intended behavior is that the alpha channel from the texture will be honored, and then the whole thing's transparency will be affected by the vertex alpha. In an old build, this works just fine--the material is given a texture wi...
by Oberstille
Sat Feb 02, 2008 11:49 pm
Forum: Code Snippets
Topic: Patch to get terrain size from terrain scene node
Replies: 3
Views: 2042

I was trying to get the number of vertices in each direction. I think that this is what this returns. Am I incorrect?
by Oberstille
Sat Feb 02, 2008 5:12 pm
Forum: Code Snippets
Topic: Patch to get terrain size from terrain scene node
Replies: 3
Views: 2042

Patch to get terrain size from terrain scene node

I noticed, while attempting to use the terrain scene node with ODE, that there isn't actually any way of telling how large the terrain is (as far as I can tell). I've only added one new member, since apparently the terrain scene node only supports square terrains, which I suppose is an artifact of t...