Search found 4 matches
- Sun Jul 13, 2008 1:30 am
- Forum: Advanced Help
- Topic: Adding new member function
- Replies: 3
- Views: 422
Adding new member function
Hello, I'm trying to add a new member function to COpenGLTexture (on the Mac, using the XCode project provided with the Mac SDK, if that matters). I've added the member function and everything compiles just fine. The app compiles fine, but when I go to link it, I get an "undefined symbol" ...
- Tue Jul 08, 2008 7:45 am
- Forum: Beginners Help
- Topic: Troubleshooting advice with transparent texture?
- Replies: 0
- Views: 186
Troubleshooting advice with transparent texture?
Hello all, I have a custom scene node that renders textured quads. The intended behavior is that the alpha channel from the texture will be honored, and then the whole thing's transparency will be affected by the vertex alpha. In an old build, this works just fine--the material is given a texture wi...
- Sat Feb 02, 2008 11:49 pm
- Forum: Code Snippets
- Topic: Patch to get terrain size from terrain scene node
- Replies: 3
- Views: 2042
- Sat Feb 02, 2008 5:12 pm
- Forum: Code Snippets
- Topic: Patch to get terrain size from terrain scene node
- Replies: 3
- Views: 2042
Patch to get terrain size from terrain scene node
I noticed, while attempting to use the terrain scene node with ODE, that there isn't actually any way of telling how large the terrain is (as far as I can tell). I've only added one new member, since apparently the terrain scene node only supports square terrains, which I suppose is an artifact of t...